Tags : Browse Projects

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MegaGlest

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  Analyzed 4 months ago

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

307K lines of code

2 current contributors

5 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

Multitheftauto

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  Analyzed 1 day ago

Multi Theft Auto (MTA) is a software project that adds a full multi-player network play functionality, by means of it's own partial game engine, to several of Rockstar North's Grand Theft Auto game titles, in which this network play element is not originally found. It is one of the very few ... [More] modifications to incorporate an extendable network play element into a closed-source single-player PC game. [Less]

2.68M lines of code

37 current contributors

19 days since last commit

2 users on Open Hub

High Activity
5.0
 
I Use This

Tagua

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  Analyzed about 2 hours ago

Tagua (previously known as KBoard) is a generic board game application for KDE, including games like Chess, Shogi, Xiangqi and variants. Tagua is based on a powerful plugin system that allows many games to share the same graphical framework, game history handling, interoperability with AI engines and connectivity to network servers.

49.8K lines of code

0 current contributors

about 16 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

apache007

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  No analysis available

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Voxelands

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  Analyzed 29 minutes ago

The fun-focused free software voxel world game. Voxelands was originally forked from the Minetest-C55 0.3.x codebase as a result of several core developers becoming disillusioned with the direction of Minetest 0.4. We wanted to put the fun back into the game, and stop trying to make it into an ... [More] engine. Fun: * Hundreds of block, tool, and item types * Creatures * Singleplayer & Online Multiplayer * Almost a Quarter of a Million cubic kilometres per map Fast: * 100% Compiled Code - no slow scripting or virtualisation * All Inclusive Client - no added downloads when connecting to servers [Less]

202K lines of code

0 current contributors

about 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: creativec..., gpl3

Korax' Heritage

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  Analyzed about 24 hours ago

Korax' Heritage is an ongoing project to create a new 3D action-RPG engine based on the original Hexen source code (DOOM engine), providing OpenGL / Direct 3D acceleration, new single and multiplayer modes, lots of RPG features, new enemies, spells, etc

281K lines of code

0 current contributors

over 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

MVDSV

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  Analyzed about 4 hours ago

MVDSV: a QuakeWorld server

48.1K lines of code

4 current contributors

about 2 months since last commit

1 users on Open Hub

Low Activity
5.0
 
I Use This

Jetrix TetriNET Server

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  Analyzed about 4 hours ago

Jetrix is a server for TetriNET, the popular multi player Tetris game. Jetrix provides a web based administration console and is designed for scalability and extensibility.

40.3K lines of code

0 current contributors

about 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Evver Games

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  Analyzed about 1 hour ago

Evver Games is a framework for creating multi-player card games. It features an AJAX web renderer, supports peer-to-peer connections, and encompasses several other abilities for use in many gaming environments. Evver Games also features several games written with the framework, and playable online at evver.com

25.6K lines of code

0 current contributors

over 13 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Look out!

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  No analysis available

An attempt to create a casual multiplayer game centered around trading in a weird, RNG-plagued galaxy. Objective: fun gameplay for me and my friends.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl