Tags : Browse Projects

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Evennia

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  Analyzed 5 days ago

A MUD/MUX/MU* construction system, server and codebase built with Python, Twisted and Django. All code development is done in normal Python modules, abstracting away all the gritty things a online game needs such database manipulation and network communication. Features include heavy web ... [More] integration, very simple and easy-to-read code, and virtually limitless creation of your dream game in Python. [Less]

33.5K lines of code

34 current contributors

8 days since last commit

5 users on Open Hub

High Activity
5.0
 
I Use This

Spyrit

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  Analyzed 2 days ago

Spyrit is a cross-platform graphical MUSH/MUCK/MOO client. It supports ANSI colors, per-MU* configuration, tabbed MU* windows, Unicode, multiline input with unlimited history, and tries hard to be a polished and pleasant tool for you. While we hope you will find it stable and pleasant to use ... [More] , Spyrit is still beta software, and new features are added regularly. Feedback and feature requests are most welcome! Get the latest nightly version at: https://github.com/pvaret/spyrit/ [Less]

6.18K lines of code

1 current contributors

9 months since last commit

3 users on Open Hub

Very Low Activity
4.5
   
I Use This

TinyMUSH

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  Analyzed about 1 year ago

TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.

148K lines of code

1 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: No declared licenses

LFE lmud

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  Analyzed 5 days ago

An Erlang and LFE MUD/MUSH Server.

2.49K lines of code

0 current contributors

almost 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Dusk Graphical RPG Engine

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  Analyzed almost 3 years ago

Dusk is a multiplayer game engine, written in java. Gameplay is similar to text MUDS, but completely redesigned to fit in a graphical game world. This project was created by Tom Weingarten and was intended to be a classic MUD with a graphical output similar to todays MMORPGs. The server and client ... [More] are both very lightweight; the client can be run as an applet or application and the server uses very little resources and a flatfile database system. Multiple servers can be run featuring different worlds with different rules/graphics. The program was also worked on by captaint, lone_wolf_ga, wildern, Cyril, javalou and others. [Less]

66.2K lines of code

0 current contributors

about 6 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: No declared licenses

purlmush

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  Analyzed about 1 year ago

About PurlMUSHPurlMUSH is a proof-of-concept codebase designed to replicate and customize the functionality of more traditional MUSH codebases such as PennMUSH and TinyMUX which are currently built with C/C++. This project is based originally on the PerlMUD software from Boutell.com. ... [More] IntentionsThis project intends to build a robust platform with object-oriented structure, an XML database, and ability to have users expand on the functionality of the code with custom modules. [Less]

14.7K lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This

faramushcode

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  Analyzed about 1 year ago

Softcode systems for use with a PennMUSH game servers. There are several core systems (global functions, help, etc.) and then various add-on systems for extra systems (skills, awards, etc.). Release 4.1 (6/13/08)Minor bugfix release. See Releases for details. Release 4.0 (3/17/08)New systems and bugfixes! See Releases for details.

0 lines of code

0 current contributors

almost 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-2.0+

thenomainmucode

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  Analyzed about 1 year ago

I'm trying something new with Google Code, using it as a central repository for all my Mu code. Let's see if it works.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: LGPL

dissendium

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  Analyzed about 1 year ago

Dissendium is a Harry Potter AU MUSH game. It is text-based and free. This is an area that we will use to deploy information and track defects reported by our beta testers. More information coming here. If you are new here, please check out Bug_Guide.

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: artistic_gpl

csharpmudserver

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  Analyzed about 1 year ago

MUD.NetMUD.Net started as a test project to learn the new .Net 3.5 asynchronous sockets pattern. When testing that initial code, I used MUSHClient and it made me a tad nostalgic for ye olde MUDs. So, I figured, why not, there's a lot of other patterns and techniques I don't have in my repertoire. ... [More] Why not work on them here? It's been a fun ride, a ride that continues today. This site will host public releases of the MUD.Net source. All releases on this site are subject to the MIT License restrictions, which is to say not much. Use it as you like. Note about licensing and "Insurrection"As the above statement implies, I am NOT using this respository for development. I have my own, private, repo that I'm using for that, and the only thing that will be available here are milestone snapshots, major and minor releases, and if there's enough interest perhaps weekly snapshots. I'm basically doing that so I can keep the actively developed codebase in a perpetually branched state as far as this license is concerned. If I decide to go ahead and use it for profit or sell it to someone who will, that remains my decision. For the purposes of keeping these two codebases separate, I'm calling the private branch "Insurrection," after the MUD that will be hosted by that name, both as a production MUD and as a feature showcase. Link forthcoming when I manage to get said game up and running. [Less]

0 lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: MIT