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Evennia

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  Analyzed about 12 hours ago

A MUD/MUX/MU* construction system, server and codebase built with Python, Twisted and Django. All code development is done in normal Python modules, abstracting away all the gritty things a online game needs such database manipulation and network communication. Features include heavy web ... [More] integration, very simple and easy-to-read code, and virtually limitless creation of your dream game in Python. [Less]

34K lines of code

36 current contributors

2 days since last commit

5 users on Open Hub

High Activity
5.0
 
I Use This

Spyrit

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  Analyzed about 5 hours ago

Spyrit is a cross-platform graphical MUSH/MUCK/MOO client. It supports ANSI colors, per-MU* configuration, tabbed MU* windows, Unicode, multiline input with unlimited history, and tries hard to be a polished and pleasant tool for you. While we hope you will find it stable and pleasant to use ... [More] , Spyrit is still beta software, and new features are added regularly. Feedback and feature requests are most welcome! Get the latest nightly version at: https://github.com/pvaret/spyrit/ [Less]

6.18K lines of code

1 current contributors

11 months since last commit

3 users on Open Hub

Very Low Activity
4.5
   
I Use This

TinyMUSH

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  Analyzed about 1 year ago

TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.

148K lines of code

1 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: No declared licenses

LFE lmud

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  Analyzed about 14 hours ago

An Erlang and LFE MUD/MUSH Server.

2.49K lines of code

0 current contributors

about 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Dusk Graphical RPG Engine

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  Analyzed about 3 years ago

Dusk is a multiplayer game engine, written in java. Gameplay is similar to text MUDS, but completely redesigned to fit in a graphical game world. This project was created by Tom Weingarten and was intended to be a classic MUD with a graphical output similar to todays MMORPGs. The server and client ... [More] are both very lightweight; the client can be run as an applet or application and the server uses very little resources and a flatfile database system. Multiple servers can be run featuring different worlds with different rules/graphics. The program was also worked on by captaint, lone_wolf_ga, wildern, Cyril, javalou and others. [Less]

66.2K lines of code

0 current contributors

about 6 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: No declared licenses

civmud

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  No analysis available

MUD themed to the Civilization computer games

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-2.0+

ruby-mute-client

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  No analysis available

Goals- What we need-

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-2.0+

rephaos

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  No analysis available

Rephaos is a fork of Zeke Walker's World of Phaos, a web browser-based Role-Playing Game which allows multiple players to interact with each other in an adventuring environment. Rephaos is based on version 0.9.81 of WoP and uses PHP, MySQL, HTML, CSS, and Javascript to bring the game world to life. ... [More] The goal of Rephaos is to further develop and polish the php engine created for World of Phaos as well as modularizing its graphic design and functionality, creating from it a framework upon which many different browser-based RPGs can be created. This project is currently in ALPHA. While the game is basically playable, there are numerous bugs, unimplemented or half-implemented features and the combat system will need to be reworked. Current To-Do:0.0.1.0 -> #CURRENT# base version is the same as World of Phaos 0.9.81 0.0.1.1 -> basic ability to separate presentation from logic 0.0.1.2 -> planned: database refinement, restructure files 0.0.1.3 -> planned: tune code for php5, introduce chat client 0.0.1.6 -> planned: revamp admin section 0.0.2.0 -> planned: set up semi-public server to play on, first package for public download 0.0.2.1 -> planned: make stats and combat actually do something useful 0.0.2.2 -> planned: make locking-picking and disarm traps do something/ create locks and traps 0.0.X.X -> repeat as needed. ???? Profit! 0.1.X.X -> BETA play-testing These are really rough estimates and are subject to change. ContributeAs of your reading this I am the only person working on this project. This is a project I am taking on as I test my novice PHP abilities, so it is as much a classroom laboratory as anything else. As such, your comments, suggestions, bug reports and the like are gratefully accepted. I am, however, not currently adding contributors other than myself to the project. If you are interested in contributing then you can e-mail me your modification and I will enter it with an inline attribution. Once there are three or four of us talking about this project I will create a google groups or set up a forum for discussion. The no-app policy will definitely change as the project matures, and I hope that by the time beta swings into action we have not only a core development team, but a solid base of webmasters and players stretching the limits as far as they can. And maybe I'll have learned a few more PHP tricks by then - but knowing my bong-skills I will have already forgotten it all. At least epic adventure lasts forever! LicenseAccording to World of Phaos' GNU Public License, all code of this project is being released under the same license. All code and material from this project is free for use and modification unless otherwise explicitly stated and under the conditions of the GPL. The World of Phaos name and material are copyright Zeke Walker. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-3.0+

themutevoice

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  No analysis available

WelcomeWelcome to the Voice, where you the user are able to find the best thing our community has to offer: each other. We all play these text games for the same reason: Enjoyment. Our enjoyment of this hobby is directly related to the people we know and the places we go. The Voice has one goal: ... [More] Bring you enjoyment. If the Voice does not help you find a place to have fun, gain the tools to create your own fun, or the ability to voice an opinion then the Voice has failed and we hope that you will want to bring us closer to that goal. With that in mind we open up our arms to you, the seeker. We hope you find us, our enjoyment, or your enjoyment here. We hope you spread it around. Welcome to the Voice. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-3.0+

damn-small-mute

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  No analysis available

MUTE Multiple User Text Entertainment, a game that is text based and allows interaction between multiple users.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-3.0+