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Model-Builder

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  No analysis available

Graphical ODE buiding, simulation and analysis tool.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl

MV3D

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  No analysis available

MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one ... [More] genre of online game or simulation, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server are simulated using the ODE physics engine for realistic interactions. A single server can host thousands of of simulated objects. By using Python-Ogre on the client, players can have amazing 3d visuals while within the game. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

PixelLight

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  Analyzed about 5 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

CSharp Ode Library

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  Analyzed about 5 hours ago

Simple C# ODE Solver Library (Wrapper around Boost.OdeInt). for solving with double precision ODE systems of real and complex numbers.

4.1K lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
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PFASST++

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  Analyzed 1 day ago

The PFASST project is a C++ implementation of the parallel full approximation scheme in space and time (PFASST) algorithm, which in turn is a time-parallel algorithm for solving ODEs and PDEs. It also contains basic implementations of the spectral deferred correction (SDC) and multi-level spectral deferred correction (MLSDC) algorithms.

17.8K lines of code

0 current contributors

almost 9 years since last commit

1 users on Open Hub

Inactive
5.0
 
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PyPinT

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  Analyzed about 1 hour ago

PyPinT is a framework for Parallel-in-Time integration routines. The main purpose of PyPinT is to provide a framework for educational use and prototyping new parallel-in-time algorithms. As well it will aid in developing a high-performance C++ implementation for massively parallel computers ... [More] providing the benefits of parallel-in-time routines to a zoo of time integrators in various applications. [Less]

10.2K lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

legendrefdnum

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  Analyzed 1 day ago

An exponentially convergent numerical solver for Sturm-Liouville problems.

374 lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
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ode4j

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  Analyzed about 12 hours ago

Open source 3D physics and dynamics engine and library written in pure Java. This is a Java port of ODE / OpenDE (Open Dynamics Engine).

97.9K lines of code

2 current contributors

3 months since last commit

0 users on Open Hub

Low Activity
5.0
 
I Use This
Licenses: No declared licenses

mwEngine

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  Analyzed about 7 hours ago

mwEngine is a 3D game engine geared toward good design, clean code and ease of use.

16.3K lines of code

0 current contributors

over 17 years since last commit

0 users on Open Hub

Inactive
0.0
 
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jmephysics 0.4

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  Analyzed about 1 hour ago

jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it. The jmephysics project was redesigned and emerged into a new project named jME Physics 2.

8.45K lines of code

0 current contributors

about 18 years since last commit

0 users on Open Hub

Inactive
3.0
   
I Use This