Tags : Browse Projects

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OGRE

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  Analyzed 4 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

7 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   

Crazy Eddie's GUI System

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  Analyzed 4 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

11 current contributors

7 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   

Object-Oriented Input System (OIS)

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  Analyzed 18 days ago

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).

58.3K lines of code

0 current contributors

over 1 year since last commit

51 users on Open Hub

Very Low Activity
4.44444
   
Licenses: No declared licenses

MyGUI

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  Analyzed 17 days ago

MyGUI is multilayer and overlappable GUI System.

230K lines of code

5 current contributors

18 days since last commit

16 users on Open Hub

Low Activity
5.0
 

Rigs of Rods

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  Analyzed 7 months ago

Rigs of Rods (also known as RoR), is a truck, car, airplane and boat simulator. You can drive, fly or sail in total freedom in an open environment. What makes RoR different to most simulators is its unique soft-body physics.

178K lines of code

0 current contributors

over 3 years since last commit

14 users on Open Hub

Activity Not Available
5.0
 

realXtend Tundra

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  Analyzed 5 months ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

325K lines of code

2 current contributors

11 months since last commit

9 users on Open Hub

Activity Not Available
5.0
 
Licenses: Apache-2.0, BSD-2-Clause

OpenFrag

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  Analyzed 4 months ago

OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session.

952K lines of code

0 current contributors

over 8 years since last commit

9 users on Open Hub

Activity Not Available
5.0
 

Ogitor

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  Analyzed 4 months ago

OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.

312K lines of code

1 current contributors

about 1 year since last commit

7 users on Open Hub

Activity Not Available
5.0
 

Godot Game Engine

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  Analyzed 4 months ago

Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

1.12M lines of code

199 current contributors

4 months since last commit

5 users on Open Hub

Activity Not Available
4.75
   

DungeonHack

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  Analyzed 4 months ago

DungeonHack is a Free / Open Source Software project to build an engine for Role-Playing Games (RPG) that are non-linear with large scale environments. Our goals emphasize procedural generation, modern 3D graphics, and dynamic, interesting worlds and characters. Currently, we are focusing on one such world.

55.9K lines of code

0 current contributors

over 4 years since last commit

5 users on Open Hub

Activity Not Available
4.6