Freya 3D engine is a cross-platform, modular game engine with OpenGL backend (and possibility to add a Direct3D one), heavy integration with Lua (using LuaJit as VM).
The engine is currently on fairly early development stage. We truly sick for C++/Lua developers, designers, modelers etc.
... [More] Currently, the main developers language is Russian, yet this can be easily changed to English. [Less]
NightLight2D aims to be a 2D GameEngine that makes use of OpenGL3.
It also aims to have some useful editors and other Tools to provide an easy workflow.
So far, it is in heavy developement and I update it as I learn more and more about OpenGL and other things.
At the moment, I am the sole
... [More] developer which leaves me in a hard place doing that all myself. It is just a hobby for me, so developement is slow.
To ensure compability and cross platform ability, I make heavy use of sophisticated and stable open source software. [Less]
DescriptionI (the founder of ##opengl3 on FreeNode) feel that up-to-date examples for the OpenGL3 API are deeply missing. The IRC channel and this google-code project is an attempt to remedy that. Both Win32, Cocoa and Xlib code is welcome.
The goal is not just to foster discussion and use of
... [More] OpenGL3.x, but also to encourage to use OpenGL3.x as intended without the deprecated and old fixed-function pipeline.
This page, what goes whereSource Should always hold up-to-date examples of functionality found in the core specifications, without the use of deprecated functionality. Wiki Will hold articles that explain how to use functionality, for topics where the specification might be difficult to understand. Issues Feel free to file bugs or post suggestions for new articles and samples here, but preferably come to the IRC channel instead. [Less]