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cocos2d for iPhone

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  Analyzed about 4 years ago

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

80.1K lines of code

0 current contributors

over 5 years since last commit

43 users on Open Hub

Activity Not Available
4.92308
   
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indielib-crossplatform

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  Analyzed 8 days ago

Indielib is a C++ 2.5d library for game development and fast game prototyping in a really easy way. It was originally written for DirectX 9.0c. This project is the cross platform version of this library. Platforms Windows Linux OSX iOS Renderers OpenGL 1.5 desktop ... [More] support (3.2 later on) OpenGL ES 2.0 iOS support (3.0 later on) [Less]

27.9K lines of code

1 current contributors

3 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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Dinja Engine

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  Analyzed over 3 years ago

Dinja Engine is an OpenGL ES 2 3D engine for Android with physics support.

7.36K lines of code

0 current contributors

about 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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