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toxiclibs

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  Analyzed 6 days ago

Building blocks for computational design (Java & Processing) This is a growing selection of useful classes created for mostly computational design projects, but which might be helpful for others too. After 3 years of ongoing development the collection consists of: * 130+ classes * 18 ... [More] packages bundled into 7 libraries * altogether >15k lines of code The libraries have been designed to have no further dependencies in order to maximize reuse and flexibility. [Less]

44.5K lines of code

0 current contributors

about 5 years since last commit

45 users on Open Hub

Inactive
5.0
 
I Use This

MonkeyWorld 3D

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  Analyzed about 2 hours ago

3D scene graph editor and game development system for jMonkeyEngine

0 lines of code

0 current contributors

0 since last commit

10 users on Open Hub

Activity Not Available
4.4
   
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Mostly written in language not available
Licenses: BSD-3-Clause

projectchrono

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  Analyzed about 23 hours ago

A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.

499K lines of code

18 current contributors

about 24 hours since last commit

2 users on Open Hub

High Activity
5.0
 
I Use This

Java Particle System

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  Analyzed about 22 hours ago

Fully featured particle system sandbox. Extremely dynamic particle system using particle emitters, particle modifiers and particle renderers. A lot of implementations available: point emitter, line emitter, gravity point modifier, velocity transformation, point sprite renderer, model renderer ... [More] , ... Written in java. Open Source. Cross Plattform. [Less]

20.4K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Mercury Particle Engine

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  Analyzed 35 minutes ago

Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360. Mercury is in its element when it comes to adding the ... [More] little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard. [Less]

2.65K lines of code

0 current contributors

almost 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
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pvfmm

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  Analyzed about 4 hours ago

pvfmm is a library for solving certain types of elliptic partial differential equations and n-body problems.

10.9K lines of code

1 current contributors

8 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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Mic the model

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  Analyzed 6 days ago

µic is a modelling engine for simulations of microstructural development. It takes localied behaviours as input from the user and integrates the global behaviour, with the calculation of all interactions as required by the application.

30.4K lines of code

0 current contributors

about 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

sph-sjtu-f06

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  No analysis available

Smoothed Particle Hydro-dynamics Based Fluid Simulation

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: apache_2
Tags particles sph

ofxmsaphysics

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  No analysis available

I've decided to collate a bunch of openFrameworks addons into one project. You can find them here http://code.google.com/p/ofxmsaof/

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...