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Rigs of Rods

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  Analyzed about 1 month ago

Rigs of Rods (also known as RoR), is a truck, car, airplane and boat simulator. You can drive, fly or sail in total freedom in an open environment. What makes RoR different to most simulators is its unique soft-body physics.

0 lines of code

0 current contributors

0 since last commit

14 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3

SOFA - Simulation Framework

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  Analyzed 3 days ago

SOFA is an Open Source framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool. Based on an advanced software architecture ... [More] , it allows to: Create complex and evolving simulations by combining new algorithms with algorithms already included in SOFA Modify most parameters of the simulation – deformable behavior, surface representation, solver, constraints, collision algorithm, etc. – by simply editing an XML file Build complex models from simpler ones using a scene-graph description Efficiently simulate the dynamics of interacting objects using abstract equation solvers Reuse and compare a variety available methods [Less]

1.37M lines of code

43 current contributors

3 days since last commit

4 users on Open Hub

Very High Activity
5.0
 
I Use This

PAL (Physics Abstraction Layer)

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  Analyzed 2 days ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause

projectchrono

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  Analyzed about 7 hours ago

A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.

440K lines of code

18 current contributors

8 days since last commit

2 users on Open Hub

High Activity
5.0
 
I Use This

yildiz-engine:module-physics-bullet

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  Analyzed about 3 hours ago

Bullet implementation for the module-physics, part of the Yildiz-Engine. This allow to use the bullet engine from a java interface.

11.8K lines of code

4 current contributors

17 days since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This

Newton Dynamics

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  Analyzed 4 days ago

Newton Dynamics is a cross-platform life-like physics simulation library. It can easily be integrated into game engines and other applications and provides top of it's class performance and simulation stability. Ongoing developement and a permissive license makes Newton Dynamics a top choice for all ... [More] kinds of projects from scientific projects to game engines. [Less]

1.05M lines of code

9 current contributors

9 days since last commit

1 users on Open Hub

High Activity
5.0
 
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SphereSim

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  Analyzed about 10 hours ago

Physical simulation of particle movements. The computer program SphereSim simulates and animates the behavior and the movement of particles in a space. By forces (such as gravity in a particular direction and between the particles, repulsion of the particles against each other and from the walls ... [More] , Lennard-Jones-Potential between particles) different physical effects in particle groups are calculated and shown, such as the Brownian motion. The application uses the programming language C++ and the Qt, OpenGL and OpenMP libraries. [Less]

0 lines of code

0 current contributors

over 5 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause

irrBullet

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  Analyzed about 3 hours ago

Bullet Physics wrapper for Irrlicht Engine

6.07K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Hpysics

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  Analyzed 2 days ago

Physics engine in Haskell

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause

WiredMunk

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  Analyzed about 10 hours ago

A C++ 2D physics engine designed for networked multiplayer games. Uses the Chipmunk library for its physics simulation.

13K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This