Open-source reimplementation of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a
... [More] brand new codebase written from scratch. This should give it:
* Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original.
* Moddability: Tweak the game as you want. Sure the original was good, but maybe you think it could be that bit better or challenging.
* Flexibility: Port the game to any platform, customize it to your liking, or use it to make your own far-fetched remakes. [Less]
OpenHoW aims to be an open-source implementation of Hogs of War, a game produced by Gremlin Interactive.
The entire project is being built from the ground, supporting content from both the PC and PSX releases of the game, and the end goal will be to produce a completely open and free version of
... [More] the game, featuring completely new assets to replace those of the original (think FreeDOOM).
Right now the project is only in it's infancy and a lot of focus is currently going towards producing an engine for the game to be built upon; right now the primary part of this is creatively called the platform library.
Another task that is currently being looked into are tools that will allow for easy modification of OpenHoW - though compatibility with the original isn't a huge concern right now. [Less]
This site uses cookies to give you the best possible experience.
By using the site, you consent to our use of cookies.
For more information, please see our
Privacy Policy