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sipp

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  Analyzed 5 days ago

Sipp is a performance testing tool for the SIP protocol. It includes a few basic SipStone user agent scenarios (UAC & UAS) and establishes and releases multiple calls with the INVITE and BYE methods. It also reads XML scenario files describing any performance testing configuration. It features ... [More] the dynamic display of statistics about running tests, periodic CSV statistics dumps, TCP, UDP, or TLS over IPv4 or IPv6 over multiple sockets or multiplexed with retransmission management, regular expressions and variables in scenario files, conditional branching, and dynamically-adjustable call rates. Since 1.1rc4, RTP play (voice and RFC2833 DTMFs) is also supported. [Less]

49.6K lines of code

5 current contributors

about 1 month since last commit

8 users on Open Hub

Low Activity
5.0
 
I Use This

Isotrol RequMNGT Redmine Plugin

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  Analyzed over 3 years ago

RequMNGT is a Redmine plugin that allows you to manage in your software project: * system and software requirements. * traceability. * baseline and Request For Change. 1. you can identify business artifacts, software artifact and others like Business Actor, Business Use Case,... 2. you ... [More] can manage and check the (Horizontal and vertical) TOTAL TRACEABILITY between the different artifact of a software project: * Feature, Requirement, Use case, classes, test case, code ... 3. You can create, delete, modify one or several baseline and manage the requests for change. 4. You can generate different reports (requirement, usecase, testcase, Metrics ...) 5. If you install the risk management plugin RiskMNGT, you could classify the requirements or scenarios according to the exposure level [Less]

12.7K lines of code

0 current contributors

about 8 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This

OpenSimMPLS

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  Analyzed about 7 hours ago

OpenSimMPLS is an MPLS network simulator, multiplatform and mutilanguage. It is easy-to-use and is intended for teaching activities. It can be used as well to test new protocols, techniques and methods related to MPLS and/or GoS. OpenSimMPLS is a mature project used in universities and companies in ... [More] more tan 130 different countries to teach, research and design MPLS networks. Be careful with the license. It is not multi-license. It has been released under different licenses depending on the version. It is supposed to be Apache LIcense 2.0 from version 1.2. Before this version GNU GPL family is used. [Less]

33.4K lines of code

1 current contributors

6 days since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: Apache-2.0, GPL-2.0+, GPLv3

locust.io

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  Analyzed 3 days ago

Scalable user load testing tool written in Python

4.8K lines of code

21 current contributors

23 days since last commit

1 users on Open Hub

Moderate Activity
0.0
 
I Use This

polycom-sipped

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  Analyzed 5 days ago

Internal fork of SIPp open-sourced by Polycom

183K lines of code

0 current contributors

almost 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

SIP Inspector

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  Analyzed 11 months ago

SIP Inspector is a tool written in JAVA to simulate different SIP messages and scenarios. You can create your own SIP signaling scenarios, customize SIP messages and monitor incoming and outgoing messages. The tool can play RTP streams from a pcap file.

8.54K lines of code

0 current contributors

over 5 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: No declared licenses

mortal-selection

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  No analysis available

Hello. I'm currently a student, and as I always dreamed to build my 3d game with my own proper sets of rule, here I finally come ! I wandered a lot before making the final decision to make ny game using google's o3d, but I don't want to wait anymore : I wrote the main core game fighting rules ... [More] and items, I have 2 episodes, one first, short and easy, and another, longer but with a quite much bigger scenario. The main gameplay aspects are: - infiltration/diversion (I'm a big fan of metal gear since I started playing MGS) - action tactic (I played a lot of counter strike, quake 3 and unreal tournament, and have a whole lot of ideas to bring a new aspect of winning without killing) - strategy/action time battle (I also have some simple idea on how final fantasy ATB system and RTS have aproximately the same concepts, and can be made into one single interface) I also wish to work at google's one day, as a programmer in -maybe- a gaming division. I am not sure where I am now between studies and work, but I thought too much about gameplay concepts to wait any longer without writing about it. One other thing: the economy recently showed gaming industry is now stronger than the movie industry. I really want to get hired to get a rewarding job that pleases me, and stop the school as I only like maths and programmation. Of course, as the google code dictate, this is not only open, but you are free to propose any idea so I can read them : I don't want to make something better than all best games existed on consoles: I want a simple gameplay, I also want to make a game that would either work on a nintendo ds and an android supported platform: a lot of computation can be saved when using a Resident Evil I/II/III style render: while the game assumes several FIXED cameras can display the environment as RAW pixel images, the 3d is only needed as a CGI static computation: this could lead to almost photo-realistic render, if, of course, this concept is kept and no dynamic render is needed from a graphical dedicated unit, as it would only trace characters, since a room for example doesn't necessarily have a lot of MOVING objects: lights would only make a surface more bright by defining polygonal matrix zones ON the RAW image, and then calculate progressive color change: the result compared to a full 3d engine would be quite the same TO THE EYE. This game mode could be defined as a static graphic mode, while the other would be a full dynamic mode, compiled for non portable station like console or home computers Feel free to ask questions ! Of course, I won't collaborate with people I don't know or don't have some 3d meterial conceptual mathematics knowledge, as I'm a learner myself: the game won't be "stand alone": it will as much mode able as it can be done. But first thing first : don't ask a shit, if you don't know C (NOT C++, JUST PLAIN C99 standard: if, struct, typedef, bit wise operators and switch): I'm still learning JS myself, so don't come and say stuff like "you are doing shit": I know I'm making shit atm, I just want to learn making a 3d game. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: artistic_gpl

maage

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  No analysis available

MAAGE is an adventure game engine dedicated to mobile platforms. MAAGE is composed of an scenario editor and mobile clients (first targets are iPhone and Android).

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: MIT