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Ogitor

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  Analyzed 8 months ago

OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.

312K lines of code

0 current contributors

over 4 years since last commit

7 users on Open Hub

Activity Not Available
5.0
 
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Open Asset Import Library

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  Analyzed 4 months ago

Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by ... [More] applications. Several post processing steps such as normal and tangent computations, indexing or vertex cache optimization are provided to optimize the data for a particular purpose. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as implementation reference. [Less]

382K lines of code

104 current contributors

4 months since last commit

7 users on Open Hub

Activity Not Available
5.0
 
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assetkit

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  Analyzed 8 months ago

🎨 3D asset importer/exporter/util library based on COLLADA/glTF specs (In progress)

30.1K lines of code

2 current contributors

about 1 year since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Assimp .NET Wrapper

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  Analyzed 8 months ago

A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.

16K lines of code

3 current contributors

9 months since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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XNAStage

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  No analysis available

XNA GameLibrary focused on providing timeline based sprite rendering including extensible sprite and tween classes. Includes powerful 2D text libraries that support scaling, rotation and borders and can be treated like any other sprite.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

S2Engine

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  No analysis available

S2Engine is a XNA and DirectX 10 game engine with scene management and visual studio integrated tools.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

msescene-imageresizer

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  No analysis available

MicroSE Scene Image Resizer is an application for communities to release special avatar / signature preperations. This program can also be used as a small version of the official MicroSE Image Resizer. Which is part of MicroSE Office and can be downloaded from http://microse.nl/downloads/ (free for ... [More] non-commercial use, not open source) This project uses the .MSE Framework, this framework is not open source. The .dll file will be included with the source and may only be used in a program containing the .MSE Logo (see source) or with a special agreement with me. "MicroSE" and the MicroSE logo, which is used in the application, are copyrighted by Sander Evers. This project is written in the .Net language C#, you will need .Net 2.0 to run it. You will need #Develop 3 or Visual Studio 2008 (and .Net 3.5) to compile it. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

gamasamu

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  No analysis available

Gamasamu es un juego de cartas en 2D para la PSP

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

beam-rt

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  No analysis available

Beam is a Ray Tracer, with a simple scene format, implemented C. The purpose of Beam is to demonstrate Ray Tracing concepts to students who are studying graphics programming. The Ray Tracing code in Beam is implemented in pure C. The scene file format is implemented using a combination of pure-C ... [More] support files, and a Lex/Yacc generated parser. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

zxoglframe

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  No analysis available

用于學生試驗,shader 算法檢測的簡單 opengl glsl sdk; 擁有簡單的場景管理能力和鏡頭控制能力; 支持一些種類的地圖格式、模型格式; 不計劃人機交互能力(除了基本的控制,如鏡頭); 用 c/c++ 寫成。 目前實現: tga 文件讀取,壓縮、未壓縮; shader 文件讀取; mipmap 生成 未實現: 場景管理; 場景讀取; 模型讀取; 鏡頭控制 我的博客 http://longgi.yo2.cn

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl