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Flash Camouflage

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  Analyzed over 2 years ago

Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used ... [More] together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 35k. Flash Camo is open source (under the MIT License), is compatible with FlashPlayer 9/10, Flex 3, and AIR. It can be built with the open source Flex SKD compiler or used in Flash CS 3/4 as a swc. Camo, v2.1 has just been released along with cleanups to the svn repo. If you had chec [Less]

2.01K lines of code

0 current contributors

almost 9 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This

masdl

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  Analyzed 1 day ago

Masdl is a SDL 2.0 binding/wrapper to C++. It is strictly object oriented. Apart from SDL it self it wraps also complementary libraries such as SDL_gfx, SDL_image, ... It can be used for simple 2d game development or 2d drawing generally.

1.41K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
4.0
   
I Use This

tight-sprite

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  Analyzed about 21 hours ago

Tight 2D rectangle packer suitable for sprites.

1.05K lines of code

0 current contributors

over 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

grunt-tight-sprite

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  Analyzed about 10 hours ago

Tight 2D packing of images into a sprite with a corresponding CSS.

202 lines of code

1 current contributors

11 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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jsufo

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  No analysis available

A DHTML javascript game using its own engine, currently with two types of enemy tanks.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

OpenGFX

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  Analyzed about 13 hours ago

The OpenGFX project for OpenTTD: a free replacement of the base graphics so that OpenTTD can be shipped finally fully functional without the need for additional downloads.

3.04K lines of code

0 current contributors

about 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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gwt-game

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  No analysis available

gwt-gameGame Engine Library for Google Web Toolkit Playable DemoSince the game engine hasn't landed quite yet, why not play a round of Hornet Blast?

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Apache-2.0

django-sprites

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  No analysis available

CSS sprite maps are a Good Thing(tm). The advantages of using a CSS sprite map versus image slicing are well defined by Yahoo's Exceptional Performance team. The problem? CSS sprites maps are very brittle. Creating and maintaining the CSS and images by hand is tedious and error prone. Django ... [More] Sprites changes that. Django Sprites hooks into django's template engine to give designers an easy way of managing sprite maps inside of existing stylesheets. Django Sprites also uses the Python Imaging Library to generate the actual sprite image map itself. By generating both the stylesheet and the image map, updating the sprite map is quick and easy. We aim to have our first release sometime in Summer 2009 Note: The project is not dead. Please see this issue for a discussion of development in the short term. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MIT

2droid

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  No analysis available

This game engine is meant to assist users in creating game content on the Android platform. It will be able to handle graphics, sound, key inputs and client/server networking. I will be using this in my own projects so I wanted to distribute this to anyone wanting to get started with Android game development.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: LGPL