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Carnatic Music Song Notation Editor by Gopalakrishna

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  Analyzed 21 days ago

An opensource song notation typesetting environment for editing and publishing Carnatic music books in Indian languages by Gopalakrishna. Supports Phonetic Translation of notation & lyrics and uses CFugue Runtime to automatically generate MIDI song files from the music notation. View more at: ... [More] http://gopalakrishna.palem.in/CarMusTy.html [Less]

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javacorrectreference

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JAVA . . .  The Correct Reference (A Book from Satish Series) 1) Chapter 1 Introduction to Object Oriented Programming Introduction Concepts Objects Classes Polymorphism Dynamic Binding Message Communication Advantages Applications *************** *************** Chapter 2 Introduction to Java 2.1 ... [More] Birth of Java 2.2 Why Java?   2.2.1 Internet 2.2.2 OOP’s 2.2.3 Platform Independent 2.2.4 Security 2.2.5 Many More 2.3 Java Features   2.3.1 Platform Independent 2.3.2 Object Oriented 2.3.3 Robust 2.3.4 Multi Threading 2.3.5 Inheritance 2.3.6 Distributed 2.3.7 Interpreted 2.3.8 High Performance 2.4 Differences between Java and C and C++   2.4.1 Difference between Java and C   2.4.2 Difference between Java and C++ 2.5 JDk Tools 2.5.1 Javac 2.5.2 java 2.5.3 Javah 2.5.4 appletviewer.exe 2.5.5 jar.exe 2.5.6 javadoc.exe 2.5.7 jdb.exe 2.5.8 javap.exe 2.5.9 javaw.exe 2.5.10 packager.exe 2.5.11 rmic.exe 2.5.12 rmid.exe 2.5.13 rmiregistry.exe Chapter 3 Java Overview 3.1Introduction 3.2 First Java Program 3.2.1 Class Declaration 3.2.2 Main Method 3.2.3 Static Keyword 3.2.4 Braces 3.2.5 Printing Statement 3.3 Compiling and Running 3.4 Command Line Arguments 3.5 Java Tokens 3.5.1 Identifiers 3.5.2 Literals 3.5.3 Number Literals 3.5.4 Boolean Literals 3.5.5 Character Literals 3.5.6 String Literals 3.5.7 Java Keywords 3.5.7.1 List Of Keywords 3.5.8 Java Separators 3.5.8.1 Java Separators List 3.6 Simple output and input operations with Examples ********** Chapter 4 Loops, Data Types, Variables, Arrays & Access Specifiers 4.0 Introduction 4.1 Types of Data types 4.1.1 Data types Diagram 4.2 Integers   4.2.1 byte 4.2.2 short 4.2.3 int 4.2.4 long  4.3 Floating Types     4.3.1 float     4.3.2 double  4.4 Characters     4.4.1 char 4.5 Boolean     4.5.1 boolean 4.6 Declaring Variables 4.7 Type casting    4.7.1 Automatic type casting with Table 4.8 Arrays   4.8.1 Single dimensional Arrays   4.8.2 Double dimensional Arrays   4.8.3 Multi Dimensional Arrays 4.9 Blocks “{ }” 4.10 Scope of a variable 4.11 Access Specifiers   4.11.1 Public 4.11.2 Private 4.11.3 Protected 4.11.4 Default 4.11.5 Private protected 4.11.6 Table of Access Chapter-5 Operators and their Operation 5.1 Introduction 5.2 Arithmetic Operators 5.3 Assignment Operators 5.4 Increment and Decrement Operators 5.5 Bitwise Operators   5.5.1 Advantages of bitwise operators 5.6 ? : Operator (Conditional Operator) 5.7 Logical Operators 5.8 Dot operator 5.9 Operators Precedence Chapter 6 Expressions,Statements and Loops 6.1 Expressions 6.1.1 Introduction  6.1.2 Arithmetic Operations  6.1.3 Evaluation Operations  6.1.4 Expressions return true or false  6.1.5 Priorities in expressions  6.1.6 Example programmes 6.2 Statements:   6.2.1 Introduction   6.2.2 Types of Statements 6.3 Loops:  6.3.1 if  6.3.2 If else  6.3.3 Nested if else  6.3.4 If using Braces  6.3.5 Switch case 6.3.6 for loop 6.3.7 while loop  6.3.8 do…while  6.3.9 label “:” 6.3.10 break  6.3.11 continue 6.3.12 Labeled Loops 6.3.13 Breaking Out of Loops 6.4 Example programmes   Chapter 7 Creating & using classes, Objects &methods 7.1 Introduction   7.2 Overview of a Class ` 7.3 Creating a class   7.4 Constructors   7.5 new, return keywords     7.5.1 new keyword     7.5.2 return keyword 7.6 Defining methods, variables    7.6.1 methods returning variables 7.6.2 methods returning objects 7.6.3 call by value 7.6.4 call by reference   7.7 Scope of a variable   7.8 Overloading Constructors   7.9 Overloading Methods   7.10 Static keyword   7.11 Static variables   7.12 Static methods 7.13 Fields   7.14 Access Specifiers   7.15 Class.forName(); 7.16 final keyword 7.17 final classes 7.18 final methods and variables    Chapter 8 Introduction to Interfaces and Packages and Inheritance  8.1 Interfaces     8.1.1 Introduction     8.1.2 Creating Interfaces     8.1.3 Rules for creating interface     8.1.4 Implementing Interfaces     8.1.5 Uses of interface     8.1.6 class versus interface 8.1.7 abstract versus interface 8.1.8 References to Objects 8.1.9 extending interface 8.2 Packages    8.2.1 Introduction    8.2.2 Creating package    8.2.3 Importing package    8.2.4 Uses of package    8.2.5 Sample problems 8.3 Inheritance 8.3.1 Introduction 8.3.2 Advantages of Inheritance 8.3.3 Types of Inheritance 8.3.4 Creating sub classes 8.3.5 extending classes 8.3.6 Overriding 8.3.7 Examples    Chapter 9 Exploring Java.lang.*  9.1 Introduction  9.2 Classes List  9.3 Wrapper Classes   9.3.1 Introduction 9.3.2 Integer 9.3.3 Byte 9.3.4 Long 9.3.5 Float 9.3.6 Char 9.3.7 Boolean 9.4 void 9.5 Process 9.6 Runtime 9.7 ClassLoader 9.8 Class.forName() 9.9 Throwable 9.10 Throws 9.11 System.out. 9.12 System.in; 9.13 Java.lang.Math   9.13.1 List of all 9.13.2 cos 9.13..3 sin 9.13..4 Tan 9.13.5 sqrt 9.14 Examples  Chapter 10 Data Structures and java.util.*;  10.1 Introduction  10.2 classes and interfaces list  10.3 Interfaces     10.3.1 Collection     10.3.2 List 10.3.3 Enumaration     10.3.4 Set     10.3.5 Map     10.3.6 SortedSet 10.3.7 Iterator  10.4 Classes    10.4.1 ArrayList    10.4.2 LinkedList 10.4.3 Vector 10.4.4 Stack 10.4.5 HashMap 10.4.6 HashSet 10.4.7 HashTable 10.4.8 Date 10.4.9 Dictionary 10.4.10 String Tokenizer 10.4.11 TreeSet 10.4.12 Random Chapter 11 Exception Handling 11.1 Introduction 11.2 Types of Exceptions 11.3 Hierarchy of Exception 11.4 Error 11.4.1 Types of Errors 11.5 Escapable Exception 11.6 Using throws 11.7 Using try and catch block and finally    11.7.1 try and catch 11.7.2 try and multiple catch blocks 11.7.3 Nested try’s 11.7.4 finally keyword 11.8 throw statement 11.9 Confusable final and finally 11.10 Creating our own Exception **************** Chapter 12 Multithread Programming 12.1 Introduction 12.1.1 Multi processing 12.1.2 Multi tasking 12.1.3 Multi Threading 12.2 Creating a thread 12.2.1 Extending Thread 12.2.2 Implementing Runnable 12.3 Multiple Threads 12.4 Life Cycle of a Thread 12.4.1 New born State 12.4.2 Runnable 12.4.3 Running 12.4.4 Blocked    12.4.5 Dead State 12.5 Methods of Thread     12.5.1 Thread Priority     12.5.2 yeild() 12.5.3 suspend() 12.5.4 stop() 12.5.5 wait(); 12.5.6 isAlive(); 12.5.7 join(); 12.5.8 Interrupted 12.7 threadGroup 12.8 Synchronization 12.9 Deadlock Chapter 13 Managing I/O  13.1 Fundamentals     13.1.1 File  13.2 Streams     13.2.1 Byte Stream     13.2.2 Character Stream    13.3 All Byte Stream Classes      13.3.1 Inputs 13.3.2 Outputs 13.4 All Character Streams      13.4.1 Readers 13.4.2 Writers 13.5 Reading/writing from, to console (Keyboard/monitor)      13.5.1 Byte stream       13.5.1.1 Reading       13.5.1.2 Writing 13.5.2 Character Stream       13.5.2.1 Reading  13.5.2.2 Writing  13.6 Managing Files     13.6.1 File     13.6.2 Methods: 13.6.2.1 isDirectory()        13.6.2.2 file.list     13.6.3 ByteStream:        13.6.3.1 FileInputStream        13.6.3.2F ileOutputStream     13.6.4 Character:        13.6.4.1 FileWriter        13.6.4.2 FileReader 13.6.5 SequenceInputStream     13.6.6 RandomAccessFile 13.6.7 Serialization        13.6.7.1 ObjectOutput        13.6.7.2 ObjectInput        13.6.7.3 Examples 13.6.8 Explanations and example programmes      Chapter 14 Developing AWT 14.1 Introduction 14.1.1 Component     14.1.2 Container 14.1.3 Panel     14.1.4 Window     14.1.5 Frame 14.2 List of awt classes and Interfaces  14.3 Creating awt programs  14.4 paint(),repaint(),Graphics    14.4.1 Drawing Lines    14.4.2 Drawing Rectangle    14.4.3 Drawing Ellipses    14.4.4 Drawing Circles    14.4.5 Drawing Arcs    14.4.6 Drawing Polygons    14.4.7 Font    14.4.8 Color ****************   Chapter 15 AWT Controls, Menus ,Layout Managers and Events a nd Listeners Introduction Labels  Buttons  Checkbox ChechboxGroup TextField TextArea Lists ScrollBars  Layout Managers   Introduction    FlowLayout    BorderLayout    CardLayout    GridLayout MenuItem Menus MenuBars Handling Events  Button  Checkbox  setBackground(); Events:  Introduction  Different type of events and listeners Event Listeners Mouse Events Mouse Clicks Mouse Down and Mouse Up Events An Example: Spots Double-Clicks Chapter 16 Applets Introduction Applet Class repaint Lifecycle Tags Parameter passing to applet Applet methods Sample programs Chapter 17 JDBC Introduction  Types of Drivers  Database  Sql  MS access  Configuring DSN  List of Classes and interfaces  Useful classes for type-1 driver  Connection  Statement  DriverManager  Inserting record in table  updating record in table  ResultSet; retrieving record from table  creating table from JDBC-ODBC Driver  creating column from JDBC-ODBC Driver thin Driver Callable Statement Prepared Statement DatabaseMetaData Chapter 18 Servlets  Introduction Classes Methods  GenericServlet  HttpServlet Request Response Client Server Web server DNS Jdk2.0 ServletRunner PostMethod GetMethod GenericServlet HttpServletRequest HttpServletResponse ServletConfig  ServletLifeCycle Cookies  Introduction  Creating Cookies  Retrieving Cookies Chapter 19 Swings or JFC’s ***** ***** ******* ******** Chapter 20 Java Script Introduction Fundamentals Tags Images anchor Functions ActiveXObjects  FileScripptingObject  Adodb CreatingFile Manipulating Files Deleting files Creating Folder Chapter 21 JDB (debugging) Introduction Chapter 22 Java Terms Chapter 23 Java Interview Questions Chapter 24 API Packages Chapter 25 Real Time Java Chapter 26 Java Stuff Chapter 27 Java Projects Introduction Important Terms   Thread Beans Native Code Object Class Method Parameter Constructor Main method J2SE J2EE J2ME Applet Browser Server Client Byte Code Application JavaScript Error Bug Compiler Interpreter HTML HTTP TCP/IP Libraries This Super JVM Parameter   Object: Object is a living run-time entity .We can clearly understand what an object is by examining various objects .A cycle is an object .A Bike is an Object. Man is an Object and so on …let us see what made it as objects  A Cycle has a name (attribute).A cycle has a chain (attribute) .A cycle contains pedals (attribute).we can use cycle for some functions like riding.(function). When we consider a man he will he will have a name(attribute),hands(attributes),legs(attribute) Using his hands he will do some work (function)using his legs he will walk(function) and he has some more functions like running ,eating ,talking, sleeping, and so on(functions)…        Man Object Name  Eyes Hands Legs Walk() Seeing() Sleeping() Eating() So man cycle are Objects because they have some attributes and functions Object= variables(attributes) +methods (functions)  Functions are called as methods in java     Therefore we can define an object as a runtime entity (which will be created in the program execution Class: Before knowing about a class first you should be familiar with object, which I explained above. A class is proto type or blue print of an object Which are mostly equals to structs and unions in C++ C languages, with little differences Class defines the object. The definition of object is class Consider the following code in JAVA class demo1 { int var1; String var2; void method1() { //method 1 Code } void mathod2() { // method 2 code } } here demo1 is class name ,var1,var2 are variables of type int and String(don’t be confused or temper you will come to all these in following sections) and method1(),method2() are methods Data Types: In our daily life, we use many things for many purposes .we use calculators for calculations. we use *** for ***.and so on. Like that , we create objects for several purposes which are described according to class definition. Therefore, that object is data type of that class .java provides eights built in data types or simple data types, or primitive data types. They are       Diagram Primitive data types     Numbers Characters Boolean Integers Floating points char boolean byte short int long float double Operator precedence. Operator Notes . [] () Parentheses (()) are used to group expressions and to pass parameters;  dot (.) is used for access to methods and variables within objects and classes  square brackets ([]) are used for arrays ++ -- ! ~   * / % Multiplication, division, modulus + - Addition, subtraction << >> >>> Bitwise left and right shift < > <= >= Relational comparison tests == != Equality & AND ^ XOR | OR && Logical AND || Logical OR ? : Shorthand for if...then...else (also Called Condition Variable) = += -= *= /= %= ^= Various assignments &= |= <<= >>= >>>= More assignments [Less]

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saisatish

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Sai Satish Java Project JAVA . . .  The Correct Reference (A Book from Satish Series) 1) Chapter 1 Introduction to Object Oriented Programming Introduction Concepts Objects Classes Polymorphism Dynamic Binding Message Communication Advantages Applications *************** *************** Chapter 2 ... [More] Introduction to Java Birth of Java Why Java?  Internet OOP’s Platform Independent Security Many More Java Features  Platform Independent Robust Multi Threading Inheritance Distributed Interpreted High Performance Chapter 3 Java Terms Tools Introduction Important Terms   Thread Beans Native Code Object Class Method Parameter Constructor Main method J2SE J2EE J2ME Applet Browser Server Client Byte Code Application JavaScript Error Bug Compiler Interpreter HTML HTTP TCP/IP Libraries This Super JVM Parameter Difference between Java and C Difference between Java and C++ J2SDk Tools Javac java Javah appletviewer.exe jar.exe javadoc.exe jdb.exe javap.exe javaw.exe packager.exe rmic.exe rmid.exe rmiregistry.exe Chapter 4 Java Overview Introduction First Java Program Class Declaration Main Method Static Keyword Braces Printing Statement Comments Identifiers Literals Java Keywords Simple output and input operations ********** Chapter 5 Loops, Data Types, Variables, Arrays & Access Specifiers Types of Data types Data types Diagram Integers  byte  short int long   Floating Types    float    double   Characters   Boolean Declaring Variables  Type casting  Automatic type casting with Table  Arrays   Single dimensional Arrays   Double dimensional Arrays  Blocks “{ }” Scope of a variable  Access Specifiers   Public Private Protected Default Private protected Chapter-6 Operators and their Operation Introduction  Arithmetic Operators  Assignment Operators  Increment and Decrement Operators  Bitwise Operators  Advantages of bitwise operators  ? : Operator (Conditional Operator)  Dot operator Chapter 7 Expressions Statements and Loops  Arithmetic Operations  Evaluation Operations  Expressions return true or false  Priorities in expressions  Example programmes  Statements:  Introduction  Types of Statements  Loops:    If else  Nested if else  If using Braces  Switch case for loop while loop  do…while  label “:” break  continue   Chapter 9 Creating & using classes, Objects &methods Introduction   Overview of a Class   Creating a class   Defining methods, variables   Scope of a variable   Command Line Arguments   Overloading   Static keyword   Static variables   Static methods   Access Specifiers   Class.forName();   final keyword   final Classes  final methods and variables    Chapter 10 Introduction to Interfaces and Packages and Inheritance   Introduction   Creating Interfaces   Rules for creating interface   Implementing Interfaces   Uses of interface  class versus interface abstract versus interface extending interface  Packages   Introduction   Creating package   Importing package   Uses of package   Sample problems Inheritance  Introduction  Advantages of Inheritance  Types of Inheritance  Examples    Chapter 11 Exploring Java.lang.*  Introduction  Classes List  Wrapper Classes   Integer Byte Long Float Char Boolean Void Process Runtime ClassLoader Class.forName() Throwable Throws System.out. System.in; Java.lang.Math  Tan Cos sin         Chapter 12 Exploring java.util.*;   classes and interfaces list    Interfaces     Collection     List     Set     Map     SortedSet    Classes     ArrayList     LinkedList Iterator Vector Stack HashMap HashSet HashTable Enumaration Date Dictionary String Tokenizer TreeSet Random Chapter 13 Exception Handling Introduction Types of Exceptions Escapable Exception try and catch block try and multiple catch blocks Nested try’s  throw statement  throws Statement  finally keyword  Creating our own Exception **************** Chapter 14 Multithread Programming Introduction Creating a thread Extending Thread Implementing Runnable Multiple Threads Life Cycle of a Thread  New born State Runnable Running  Blocked  Dead State Thread Priority Methods of Thread  yeild(),suspend()  stop()  isAlive();  join(); Synchronization  Deadlock Chapter 15 Managing I/O   Fundamentals  Streams   Byte Stream   Character Stream   Reading/writing from, to console (Keyboard/monitor)    Byte stream     Reading     Writing    Character Stream     Reading     Writing    All ByteStream Classes    Input Output  Explanations and example programmes    All Character Stream    Reader Writer  Explanations and example programmes  Managing Files   File    Methods: isDirectory()     file.list   ByteStream:    FileInputStream    FileOutputStream   Character:    FileWriter    FileReader   SequenceInputStream   RandomAccessFile   Serialization    ObjectOutput    ObjectInput      Chapter 16 Developing AWT    Introduction    Container    Panel    Window    Frame List of awt classes and Interfaces  Creating awt programs  Drawing Lines  Drawing Rectangle  Drawing Ellipses  Drawing Circles  Drawing Arcs  Drawing Polygons  Font  Color  repaint()   Chapter 17 AWT Controls, Menus ,Layout Managers Introduction Labels  Buttons  Checkbox ChechboxGroup Lists ScrollBars TextField TextArea  Layout Managers   Introduction    FlowLayout    BorderLayout    CardLayout    GridLayout MenuBars Menus Handling Events  Button  Checkbox  setBackground(); Chapter 18 Applets Introduction Applet Class repaint Lifecycle Tags Parameter passing to applet Applet methods Sample programs Chapter 19 JDBC Introduction  Types of Drivers  Database  Sql  MS access  Configuring DSN  List of Classes and interfaces  Useful classes for type-1 driver  Connection  Statement  DriverManager  Inserting record in table  updating record in table  ResultSet; retrieving record from table  creating table from JDBC-ODBC Driver  creating column from JDBC-ODBC Driver thin Driver Callable Statement Prepared Statement DatabaseMetaData Chapter 20 Servlets  Introduction Classes Methods  GenericServlet  HttpServlet Request Response Client Server Web server DNS Jdk2.0 ServletRunner PostMethod GetMethod GenericServlet HttpServletRequest HttpServletResponse ServletConfig  ServletLifeCycle Cookies  Introduction  Creating Cookies  Retrieving Cookies Chapter21 Swings ***** ***** ******* ******** Chapter 23 Java Script Introduction Fundamentals Tags Images anchor Functions ActiveXObjects  FileScripptingObject  Adodb CreatingFile Manipulating Files Deleting files Creating Folder Chapter 24 Java Interview Questions Chapter 25 API Packages Chapter 26 Real Time Java Chapter 26 Java Projects Object: Object is a living run-time entity .We can clearly understand what an object is by examining various objects .A cycle is an object .A Bike is an Object. Man is an Object and so on …let us see what made it as objects  A Cycle has a name (attribute).A cycle has a chain (attribute) .A cycle contains pedals (attribute).we can use cycle for some functions like riding.(function). When we consider a man he will he will have a name(attribute),hands(attributes),legs(attribute) Using his hands he will do some work (function)using his legs he will walk(function) and he has some more functions like running ,eating ,talking, sleeping, and so on(functions)…        Man Object Name  Eyes Hands Legs Walk() Seeing() Sleeping() Eating() So man cycle are Objects because they have some attributes and functions Object= variables(attributes) +methods (functions)  Functions are called as methods in java     Therefore we can define an object as a runtime entity (which will be created in the program execution Class: Before knowing about a class first you should be familiar with object, which I explained above. A class is proto type or blue print of an object Which are mostly equals to structs and unions in C++ C languages, with little differences Class defines the object. The definition of object is class Consider the following code in JAVA class demo1 { int var1; String var2; void method1() { //method 1 Code } void mathod2() { // method 2 code } } here demo1 is class name ,var1,var2 are variables of type int and String(don’t be confused or temper you will come to all these in following sections) and method1(),method2() are methods Data Types: In our daily life, we use many things for many purposes .we use calculators for calculations. we use *** for ***.and so on. Like that , we create objects for several purposes which are described according to class definition. Therefore, that object is data type of that class .java provides eights built in data types or simple data types, or primitive data types. They are        Primitive data types     Numbers Characters Boolean Integers Floating points char boolean byte short int long float double [Less]

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Kswecha -- The telugu KDE based distro

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KSwecha is a project aimed at coming out with a localised version of GNU/Linux in Telugu. The target users of the distro being the entire community that is a prey of the digital divide. The release is planned to concentrate on students.

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PhoneticTranslator

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A project that aims to create reusable components (C++ libraries, COM components, and Edit controls) for Phonetic Transliteration of Indian languages, such as Telugu, Tamil, Kannada etc.

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tranliterator

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Utility Tools for primarily Indic Script transliteration. Initial versions will provide Swing based UI for transliterating unicode based text files from one language to another.

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as3indic

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An Actionscript 3 based library to access Google indic from actionscript using JSON. This library make ease to create indian language based flex / flash applications with http://www.google.co.in/transliterate/indic.

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