Tags : Browse Projects

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Ogitor

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  No analysis available

OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.

0 lines of code

0 current contributors

0 since last commit

7 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: mit

Pioneer

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  Analyzed 1 day ago

Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary ... [More] star systems. You can try your hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination. [Less]

666K lines of code

23 current contributors

4 days since last commit

7 users on Open Hub

High Activity
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l..., Open_Font...

Nuclex Framework

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  No analysis available

Carefully designed class libraries for game development. Through clear separation of concerns, components are both lean and easy to understand while also serving as flexible building blocks that can be integrated and combined freely. Functionality for Unity includes a lean dependency injector, a ... [More] struct-filling input mapper, a modular actor system with specializations, head controllers supporting mouse look, VR and AI, XML settings/state save system with tamper detection and more. Functionality for native C++ includes a file system abstraction with multi-threaded access to files in .zip and .7z archives, binary and XML serialization system, 3D API abstraction with transparent switching of graphics APIs, input device abstraction with framerate-independent threaded polling and more. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: common_pu...

LFE terrain-gen

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  Analyzed 2 days ago

A Terrain Generator written in LFE

121 lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

World Engine

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  Analyzed 2 days ago

World generator using simulation of plates, rain shadow, erosion, etc.

6.45K lines of code

0 current contributors

7 months since last commit

1 users on Open Hub

Very Low Activity
5.0
 
I Use This

OpenHoW

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  Analyzed about 4 hours ago

OpenHoW aims to be an open-source implementation of Hogs of War, a game produced by Gremlin Interactive. The entire project is being built from the ground, supporting content from both the PC and PSX releases of the game, and the end goal will be to produce a completely open and free version of ... [More] the game, featuring completely new assets to replace those of the original (think FreeDOOM). Right now the project is only in it's infancy and a lot of focus is currently going towards producing an engine for the game to be built upon; right now the primary part of this is creatively called the platform library. Another task that is currently being looked into are tools that will allow for easy modification of OpenHoW - though compatibility with the original isn't a huge concern right now. [Less]

306K lines of code

7 current contributors

4 days since last commit

0 users on Open Hub

Moderate Activity
0.0
 
I Use This

Gneiss

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  Analyzed about 5 hours ago

OpenSource landscapes and planets generator project in C++. NAEV's sister projet.

17.3K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

ECM

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  No analysis available

This software implements Ellipsoidal Cube Maps (ECMs), as described in M. Lambers and A. Kolb, Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data, Proc. Pacific Graphics (Short Papers), Sep. 2012.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

worldsynth

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  Analyzed 1 day ago

WorldSynth: Synthesizing Worlds WorldSynth uses procedural techniques to simulate real world phenomenon and render usable maps in different formats.

2.96K lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Backhoe Unleashed

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  No analysis available

A full region terrain editor for Second Life and OpenSim

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: GPL2