Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed 3 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

11 current contributors

6 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   

Irrlicht Engine

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  Analyzed 3 months ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

351K lines of code

2 current contributors

3 months since last commit

37 users on Open Hub

Activity Not Available
4.125
   

JkDefrag

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  No analysis available

JkDefrag is a disk defragmenter and optimizer for Windows 2000/2003/XP/Vista/2008/X64. Completely automatic and very easy to use, fast, low overhead, with several optimization strategies, and can handle floppies, USB disks, memory sticks, and anything else that looks like a disk to Windows.

0 lines of code

0 current contributors

0 since last commit

14 users on Open Hub

Activity Not Available
4.25
   
Mostly written in language not available
Licenses: LGPL

UltraDefrag

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  Analyzed 3 months ago

UltraDefrag is a powerful defragmentation tool for Microsoft Windows. There are three interfaces: graphical, console and native. The GUI is very useful, because it represents the filesystem visually as a color coded cluster map. The console is another option for those that prefer the command line. ... [More] It also allows you to run UltraDefrag from the task scheduler and scripts. Finally, the native executable runs at boot time in a manner similar to chkdsk. [Less]

20.4K lines of code

1 current contributors

8 months since last commit

2 users on Open Hub

Activity Not Available
4.33333
   

LibNUI

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  Analyzed about 2 years ago

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

1.03M lines of code

4 current contributors

over 2 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 

aur-fedora-mingw

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  Analyzed 3 months ago

A collection of PKGBUILDs based on the Fedora MingW toolchain providing environments for cross-building Gtk+2 and Gtk+3 applications on win32 and win64 platforms.

179 lines of code

1 current contributors

3 months since last commit

1 users on Open Hub

Activity Not Available
0.0
 

Marshmallow Duel: Percy's Return

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  Analyzed 9 months ago

A remake of the classic Marshmallow Duel.

5.88K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 

NARS2000

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  Analyzed 9 months ago

The first NARS (Nested Arrays Research System) was designed and implemented in the early 1980s as a testbed for new ideas in APL, principally with nested arrays. A quarter of a century later, it's time to try again. The goal of this effort, as with the last one, is to foster new ideas about the ... [More] language and its implementation. Language ideas include new functions, operators, and datatypes. To aid in getting your ideas into an implementation, there will be a mechanism for telling NARS that a user-defined APL function represents a new primitive function, operator, or datatype. In order to experiment with your ideas for new extensions, all you need to know is how to write APL programs. [Less]

193K lines of code

0 current contributors

almost 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 

Scorpio Engine

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  Analyzed 8 months ago

76K lines of code

2 current contributors

over 2 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 

Anima Render

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  Analyzed about 2 years ago

Anima Render is a OpenGL 2.0 scene renderer that started as a university project and then eveolved into an open-source (BSD licensed) one.

3.13K lines of code

1 current contributors

about 2 years since last commit

0 users on Open Hub

Activity Not Available
0.0