Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

gzip

Compare

  Analyzed 14 days ago

gzip (GNU zip) is a compression utility designed to be a replacement for compress. Its main advantages over compress are much better compression and freedom from patented algorithms. It has been adopted by the GNU project and is now relatively popular on the Internet.

8.79K lines of code

2 current contributors

23 days since last commit

662 users on Open Hub

Moderate Activity
4.35556
   
I Use This

Trinity Core

Compare

  Analyzed 13 days ago

An opensource MMORPG framework that allows connections from WOW client. Written in C++ and using Mysql as its DB. Forked from Mangos and kept in sync to some degree.

7.15M lines of code

69 current contributors

14 days since last commit

168 users on Open Hub

High Activity
4.76667
   
I Use This

zlib

Compare

  Analyzed 13 days ago

zlib is designed to be a free, general-purpose, legally unencumbered -- that is, not covered by any patents -- lossless data-compression library for use on virtually any computer hardware and operating system. The zlib data format is itself portable across platforms. Unlike the LZW compression ... [More] method used in Unix compress(1) and in the GIF image format, the compression method currently used in zlib essentially never expands the data. (LZW can double or triple the file size in extreme cases.) zlib's memory footprint is also independent of the input data and can be reduced, if necessary, at some cost in compression. [Less]

42.1K lines of code

1 current contributors

11 months since last commit

156 users on Open Hub

Very Low Activity
4.25
   
I Use This

Myth Core

Compare

  Analyzed over 1 year ago

Myth Project uses open-source. If you have some ideas or proposals we are always happy to consider them on our forums and if you wish to join our team, write about yourself on the forum. MythCore Based on TrinityCore Source.

854K lines of code

0 current contributors

about 7 years since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This

WhyEmu

Compare

  Analyzed over 3 years ago

WhyEmu is a World of Warcraft server package. Based on the popular ArcEmu project it aims to provide players with a gameplay very close or identical to the Blizzard retail servers. It's a multithreaded C++ application with a relational database as a data storage backend ( MySQL/PosgreSQL ). It ... [More] also supports the popular Lua scripting language for easy extension, and customization. [Less]

614K lines of code

0 current contributors

almost 7 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This

Npackd

Compare

  Analyzed over 1 year ago

a tool that automates installing and uninstalling of application on the Windows operating system

39.3K lines of code

0 current contributors

almost 3 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This

pngcrush

Compare

  Analyzed 15 days ago

This is an optimizer for PNG files; it also has the ability to add or delete ancillary PNG chunks. It attempts to reduce the PNG file size by trying various compression methods and selecting the best-performing one.

41.2K lines of code

1 current contributors

about 2 months since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

Sauerbomber

Compare

  Analyzed over 1 year ago

Sauerbomber is a 3D game based on the Cube2 engine. It offers several game modes like ffa, ctf, bomberman and hide&seek. Sauerbomber includes a map editor, content repositories and client&server side python scripting.

95.5K lines of code

0 current contributors

over 5 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: GPL-2.0+, MIT, Zlib

Flash MOD Player

Compare

  Analyzed over 6 years ago

Flash MOD Player is a MOD player written in the haXe language for Flash 9. It is able to play Protracker, Soundtracker and compatible MOD files up to 32 channels (the channel count is figured out using the MOD's fingerprint number). The player is written with reusability in mind, in other words ... [More] that you can take the player class, put it in your game code and use it with ease (and so far this is true, especially if your application or game is written in haXe). [Less]

1.26K lines of code

1 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This

Podi ZLib Data Compression Library

Compare

  Analyzed about 1 year ago

ZLib 1.2.3 wrapper for Delphi language. It works on latest Delphi 2010 too.

4.08K lines of code

0 current contributors

about 8 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: GPL-3.0, LGPL-3.0, Zlib