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PowerDNS

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  Analyzed 1 day ago

The PowerDNS server daemon is a versatile nameserver which supports a large number of backends. These backends can either be plain zonefiles or be more dynamic in nature. Additionally, through use of clever programming and caching techniques, PowerDNS offers very high domain resolution performance. ... [More] Prime examples of backends include relational databases, but also (geographical) loadbalancing and failover algorithms. The PowerDNS recursor daemon which is also part of the PowerDNS compilation is a dedicated high performance recursive (aka caching-only) Nameserver that already powers some larger broadband ISPs and as of late learned to embed Lua Scripts making it possible to manipulate DNS Answers from within those Scripts. [Less]

394K lines of code

77 current contributors

2 days since last commit

25 users on Open Hub

Very High Activity
4.11111
   
I Use This

Spirit Parser Library

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  Analyzed about 6 hours ago

Spirit is an object-oriented, recursive descent parser generator framework implemented using template meta-programming techniques. Expression templates allow Spirit to approximate the syntax of Extended Backus Normal Form (EBNF) completely in C++. The Spirit framework enables a target grammar to be ... [More] written exclusively in C++. EBNF grammar specifications can mix freely with other C++ code and, thanks to the generative power of C++ templates, are immediately executable. [Less]

193K lines of code

13 current contributors

2 months since last commit

17 users on Open Hub

Low Activity
4.55556
   
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maxmods

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  Analyzed about 23 hours ago

A collection of BlitzMax modules by Brucey, including wrappers/bindings for various open source libraries. Includes : (Audio) BASS, FMOD, irrKlang (Database) msql, mysql, odbc, oracle, postgres, sqlite, xbase (GFX) Graphviz (GUI) Gtk, CEGUI (Imaging) FreeImage (Internet) ClearSilver ... [More] , Libcurl (+SSL), flickcurl, raptor (Math) MAPM (Physics) Chipmunk, Box2D (System) Boost, Crypto, DateTime, Growl, Persistence, ProtoBuf, Random, Volumes (Text) Base64, Format, Libxml, Libxslt, Locale, RegEx, XLWriter [Less]

6.94M lines of code

3 current contributors

about 1 year since last commit

7 users on Open Hub

Very Low Activity
5.0
 
I Use This

FIFE

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  Analyzed about 22 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

9 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
I Use This

Arx Libertatis

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  Analyzed about 14 hours ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

125K lines of code

4 current contributors

5 months since last commit

5 users on Open Hub

Low Activity
5.0
 
I Use This

C++ Standard Airline IT Object Library

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  Analyzed about 1 hour ago

That project aims at providing a clean API, and the corresponding C++ implementation, for the basis of Airline IT Business Object Model (BOM), ie, to be used by several other Open Source projects, such as RMOL, Air-Sched, Travel-CCM, OpenTREP, etc.

38.8K lines of code

1 current contributors

about 1 month since last commit

5 users on Open Hub

Very Low Activity
4.75
   
I Use This

Boost.Geometry

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  No analysis available

The Boost.Geometry (aka Generic Geometry Library, GGL) provides a generic implementation of geometry algorithms, working with geometry types provided by the library itself as well as user-defined types. It also provides the implementation of R-tree spatial index. The library is implemented in C++ ... [More] programming language with extensive use of elements of metaprogramming like class (type) templates, static polymorphism and compile-time execution. Consequently, Boost.Geometry is built upon foundation of C++ Standard Library and Boost C++ Libraries. Source: https://github.com/boostorg/geometry Documentation: http://www.boost.org/libs/geometry Reporting bugs: http://www.boost.org/development/bugs.html [Less]

0 lines of code

12 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: Boost_Sof...

Anarchy Online Item Assistant

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  Analyzed 1 day ago

Anarchy Online Item Assistant (AOIA) is an application you keep running alongside Anarchy Online when you play. It will keep track of all your items for all your toons in a local database, and lets your browse and search for items easily.

22.1K lines of code

0 current contributors

over 12 years since last commit

4 users on Open Hub

Inactive
5.0
 
I Use This

graph-tool

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  No analysis available

graph-tool is a python module to help with statistical analysis of graphs. Its feature set includes support for both directed and undirected graphs with arbitrary vertex and edge properties, edge/vertex filtering, correlated random graph generation and community detection. It supports also ... [More] several statistical measurements, such as: degree histogram, combined degree histogram, vertex-vertex degree correlation, average nearest neighbours degree, vertex-edge-vertex correlation, clustering coefficients, extended clustering coefficient, assortativity coefficient, betweenness centrality, average distance, component statistics and reciprocity. The core algorithms are written in C++, making use of the Boost Graph Library, and template metaprogramming techniques, with performance in mind. [Less]

0 lines of code

0 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3

PVLE

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  Analyzed about 15 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

8 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...