openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
A
Arcomage Clone
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 18, 2024 — Aug 18, 2025
Showing page 1 of 3
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Addition of a 32-bit compilation option for Linux. Does not run right yet.
Dainius "GreatEmerald" Masiliunas
More...
about 11 years ago
Fixed the console appearing. Black magic, if you ask me!
GreatEmerald
More...
over 13 years ago
Rebuilt the latest version on Windows. Oddly enough, it produces a console window even if compiled with -WA option (and also exits without any input after a victory).
GreatEmerald
More...
over 13 years ago
Moved Linux 64-bit directory to /bin/linux-x86_64 from the main /bin directory. Disabled debugging output. Small energy saving fix, fix for drawing message text and prevention against accidental closing of the game after the victory is attained.
GreatEmerald
More...
over 13 years ago
Small bug fix - the collision box on the cards was off, and after winning the information box no longer takes a long time to appear (instead, it waits a bit after making the box appear, so that you don't accidentally close the game before you realise that you won or lost).
GreatEmerald
More...
over 13 years ago
Resolved conflicts that prevented the Windows binaries from compiling, and compiled them successfully. Also added the Windows compilation script and updated the readme to show a trick I needed to use to get the project to link. Also included all the needed static, dynamic libraries and header files.
GreatEmerald
More...
over 13 years ago
Implemented the win/loss notice and converted some of the PNG files from RGB to RGBA due to masking not working right with SDL/OpenGL. First release is imminent!
GreatEmerald
More...
over 13 years ago
Implemented drawing of discarded cards (and recreated the "discarded" graphic in HD).
GreatEmerald
More...
over 13 years ago
Unplayable cards are now translucent to indicate that.
GreatEmerald
More...
over 13 years ago
Implemented tower and wall height dynamic height. Still a little glitchy.
GreatEmerald
More...
over 13 years ago
Fix for graphical glitches and set to normal animation speed.
GreatEmerald
More...
over 13 years ago
Lots of bug fixes. The game is now playable!
GreatEmerald
More...
over 13 years ago
Fixed compilation and major bugs in the new features. Still not quite playable, but we're getting very close to it!
GreatEmerald
More...
over 13 years ago
Implemented card animation. The input loop is also practically there.
GreatEmerald
More...
over 13 years ago
Small update, start of storing played card information and added a function that draws cards based on their handle instead of relative position.
GreatEmerald
More...
over 13 years ago
Completed the random card placement implementation, started the animation implementation.
GreatEmerald
More...
over 13 years ago
Starting the implementation of the random card position code (to be true to the original).
GreatEmerald
More...
over 13 years ago
Start of the event loop implementation.
GreatEmerald
More...
over 13 years ago
The last commit was missing the recompiled Linux binary.
GreatEmerald
More...
over 13 years ago
Implemented card picture precaching and drawing on screen in a dynamic fashion. Also a bit of code cleanup. Now all of the static elements are complete!
GreatEmerald
More...
over 13 years ago
Implemented the drawing of all statistics (resources, facilities, castle size). Program compiles and runs OK.
GreatEmerald
More...
over 13 years ago
Implemented player name precaching and drawing.
GreatEmerald
More...
over 13 years ago
Implemented a number precaching system.
GreatEmerald
More...
over 13 years ago
Added a readme and a license.
GreatEmerald
More...
over 13 years ago
Solved a variety of bugs. These include drawing invisible cards, centring the description text correctly, preventing OpenGL from drawing half-pixels, some mistakes in the precaching code and a small code cleanup.
GreatEmerald
More...
over 13 years ago
Completed the text precaching and rendering system. It compiles and links, but still doesn't run.
GreatEmerald
More...
over 13 years ago
Switched to a more complex description handling system and started the precache code. The description precache mechanism should be working now, but the optimal size search is broken by the new system.
GreatEmerald
More...
over 13 years ago
Implemented the font size search function, and it's now working proprly, although still lacks some functionality. Also changed RenderLine() to DrawTextLine() with some code cleanup, and got the game to render the first line of text. This commit compiles and runs.
GreatEmerald
More...
over 13 years ago
Major work on TTF support. Now starting the testing. It compiles and links the new code fine now, and doesn't crash, but produces entirely wrong results for some reason. Also made an utility function GetDrawScale() for easier rendering work in graphics.c.
GreatEmerald
More...
over 13 years ago
The TTF size probing function is complete. Now we need to utilise it in order to actually render text.
GreatEmerald
More...
over 13 years ago
←
1
2
3
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree