1
I Use This!
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Commits : Listings

Analyzed about 18 hours ago. based on code collected 1 day ago.
May 16, 2023 — May 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Improvements to sample application.
MattDavey
as Matt Davey
More... over 10 years ago
Particles which are certain to be active are no longer checked for expiry.
MattDavey
as Matt Davey
More... over 10 years ago
Small change to the way ParticleIterator objectss are created from a ParticleBuffer.
MattDavey
as Matt Davey
More... over 10 years ago
Minor refactor.
MattDavey
as Matt Davey
More... over 10 years ago
Switched projects to .NET 4.0.
MattDavey
as Matt Davey
More... over 10 years ago
Added `RadialGravityModifier`.
MattDavey
as Matt Davey
More... over 10 years ago
Small performance improvement to `LinearGravityModifier`.
MattDavey
as Matt Davey
More... over 10 years ago
`Emitter` now accepts a `Coordinate` argument to its `Trigger` method.
MattDavey
as Matt Davey
More... over 10 years ago
Simplification of `ParticleBuffer.CopyTo` method.
MattDavey
as Matt Davey
More... over 10 years ago
Sample application is now self calibrating. Automatically increases particles account to the maximum number that can be sustained at 60Hz.
MattDavey
as Matt Davey
More... almost 11 years ago
Added new constructor for `LinearGravityModifier`.
MattDavey
as Matt Davey
More... almost 11 years ago
Added `ColourInterpolator2` modifier.
MattDavey
as Matt Davey
More... almost 11 years ago
Added FastFade capability to PointSpriteRenderer (FastFadeModifier on the GPU).
MattDavey
as Matt Davey
More... almost 11 years ago
Range types now have implicit conversion from primitives.
MattDavey
as Matt Davey
More... almost 11 years ago
Simplification of `ParticleBuffer.CopyTo` method.
MattDavey
as Matt Davey
More... almost 11 years ago
Updated build process to report progress to teamcity.
MattDavey
as Matt Davey
More... almost 11 years ago
Added vector type.
MattDavey
as Matt Davey
More... almost 11 years ago
Fixed unit tests.
MattDavey
as Matt Davey
More... almost 11 years ago
Tweaked Direct3D9 sample app.
MattDavey
as Matt Davey
More... almost 11 years ago
Profiles now use coordinate type for particle offset.
MattDavey
as Matt Davey
More... almost 11 years ago
Added Coordinate type.
MattDavey
as Matt Davey
More... almost 11 years ago
Profiles now use axis type for particle heading.
MattDavey
as Matt Davey
More... almost 11 years ago
Direct3D9 PointSpriteRenderer no longer requires a reference to an emitter in the constructor.
MattDavey
as Matt Davey
More... almost 11 years ago
Added LinearGravityModifier.
MattDavey
as Matt Davey
More... almost 11 years ago
Added Axis type representing unit vectors.
MattDavey
as Matt Davey
More... almost 11 years ago
Updated DirectX9 PointSpriteRenderer to only copy active particles into the vertex buffer.
MattDavey
as Matt Davey
More... almost 11 years ago
Added ability to copy particles ordered contiguously from buffer to buffer.
MattDavey
as Matt Davey
More... almost 11 years ago
Ignore NCrunch files.
MattDavey
as Matt Davey
More... almost 11 years ago
Added DampingModifier.
MattDavey
as Matt Davey
More... almost 11 years ago
Point sprite shader is now an embedded resource of the Dirct3D9 assembly.
MattDavey
as Matt Davey
More... almost 11 years ago