Improvements to sample application. |
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over 10 years ago
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Particles which are certain to be active are no longer checked for expiry. |
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over 10 years ago
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Small change to the way ParticleIterator objectss are created from a ParticleBuffer. |
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over 10 years ago
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Minor refactor. |
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over 10 years ago
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Switched projects to .NET 4.0. |
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over 10 years ago
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Added `RadialGravityModifier`. |
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over 10 years ago
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Small performance improvement to `LinearGravityModifier`. |
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over 10 years ago
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`Emitter` now accepts a `Coordinate` argument to its `Trigger` method. |
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over 10 years ago
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Simplification of `ParticleBuffer.CopyTo` method. |
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over 10 years ago
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Sample application is now self calibrating. Automatically increases particles account to the maximum number that can be sustained at 60Hz. |
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almost 11 years ago
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Added new constructor for `LinearGravityModifier`. |
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almost 11 years ago
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Added `ColourInterpolator2` modifier. |
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almost 11 years ago
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Added FastFade capability to PointSpriteRenderer (FastFadeModifier on the GPU). |
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almost 11 years ago
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Range types now have implicit conversion from primitives. |
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almost 11 years ago
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Simplification of `ParticleBuffer.CopyTo` method. |
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almost 11 years ago
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Updated build process to report progress to teamcity. |
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almost 11 years ago
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Added vector type. |
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almost 11 years ago
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Fixed unit tests. |
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almost 11 years ago
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Tweaked Direct3D9 sample app. |
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almost 11 years ago
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Profiles now use coordinate type for particle offset. |
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almost 11 years ago
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Added Coordinate type. |
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almost 11 years ago
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Profiles now use axis type for particle heading. |
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almost 11 years ago
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Direct3D9 PointSpriteRenderer no longer requires a reference to an emitter in the constructor. |
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almost 11 years ago
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Added LinearGravityModifier. |
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almost 11 years ago
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Added Axis type representing unit vectors. |
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almost 11 years ago
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Updated DirectX9 PointSpriteRenderer to only copy active particles into the vertex buffer. |
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almost 11 years ago
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Added ability to copy particles ordered contiguously from buffer to buffer. |
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almost 11 years ago
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Ignore NCrunch files. |
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almost 11 years ago
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Added DampingModifier. |
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almost 11 years ago
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Point sprite shader is now an embedded resource of the Dirct3D9 assembly. |
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almost 11 years ago
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