1
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge remote-tracking branch 'origin/develop' into develop
MattDavey
as Matt Davey
More... over 8 years ago
Upgrades to .NET 4.6.1
MattDavey
as Matt Davey
More... over 8 years ago
Switches build system from psake to rake
MattDavey
as Matt Davey
More... over 8 years ago
Adds license information to readme
MattDavey
as Matt
More... over 8 years ago
minor refactor of Axis unit tests
MattDavey
as Matt Davey
More... over 9 years ago
added unit test for ParticleBuffer.CopyToReverse method
MattDavey
as Matt Davey
More... over 9 years ago
added unit tests for Axis
MattDavey
as Matt Davey
More... over 9 years ago
removed IFormattable implementation from Axis
MattDavey
as Matt Davey
More... over 9 years ago
merge More... over 9 years ago
added ability to trigger an emitter along a line segment
MattDavey
as Matt Davey
More... over 9 years ago
added load test effect to sample app
MattDavey
as Matt Davey
More... over 9 years ago
introduced ParticleEffect class
MattDavey
as Matt Davey
More... over 9 years ago
removed unused code
MattDavey
as Matt Davey
More... over 9 years ago
updated gitignore
MattDavey
as Matt Davey
More... over 9 years ago
removed redundant ModifierCollection
MattDavey
as Matt Davey
More... over 9 years ago
Switched to K&R style curly brace indentation in shader More... over 9 years ago
PointSpriteRenderer now cleans up shader technique resource More... over 9 years ago
fixed issue where vertex buffer was not being unlocked after writing More... over 9 years ago
simplified the way PointSpriteRenderer locks the vertex buffer for writing More... over 9 years ago
performance tweak for VelocityColourModifier More... over 9 years ago
tweaked sample app More... over 9 years ago
PointSpriteRenderer is now correctly disposing of resources, and should no longer allocate new objects on the heap for shader parameters on each frame More... over 9 years ago
removed redundant cast More... over 9 years ago
added decomposition methods to Colour and made channels private More... over 9 years ago
added decomposition methods to Coordinate More... over 9 years ago
added decomposition methods to vector More... over 9 years ago
added decomposition methods to Axis More... over 9 years ago
sample application now has 3 emitters to select from
MattDavey
as Matt Davey
More... over 9 years ago
fixed issue where first particle was not rendered in back to front rendering
MattDavey
as Matt Davey
More... over 9 years ago
added SprayProfile
MattDavey
as Matt Davey
More... over 9 years ago