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I Use This!
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Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
May 27, 2023 — May 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
forgot to disable data dumping on default toggles More... about 4 years ago
world refractor 2 More... about 4 years ago
world refractor wip More... about 4 years ago
leaves fx finished More... about 4 years ago
no more leaves fx on non-forest areas More... about 4 years ago
Merge pull request #169 from Sebanisu/Battle-Menu More... about 4 years ago
removed unneeed references and added a new line between done and update position. More... about 4 years ago
fix camera shake More... about 4 years ago
filter out camposition = camtarget More... about 4 years ago
Added Done bool to prevent unneeded camera position updates. More... about 4 years ago
tried to move things that modify the camera struct into the struct. and clean up the code. Set more things to read only. when not possible i changed to private set More... about 4 years ago
Merge pull request #167 from Sebanisu/Battle-Menu More... about 4 years ago
created editorconfig to export my settings More... about 4 years ago
disabled dumping of data for battledat, removed some unused references. More... about 4 years ago
fix bugs in field script from sorted fields. More... about 4 years ago
fixed laguna in the battle and menus. cleaned some more files. More... about 4 years ago
fix issues in IGM and LGSG menus with laguna's team. and cleaned up some more cs files. More... about 4 years ago
fix atb timer always 0 More... about 4 years ago
Cleaned up memory class and I fixed the errors caused from merge. More... about 4 years ago
Merge branch 'master' into Battle-Menu, theres gonna be bugs More... about 4 years ago
world map shader accepts now properly transparency; added transparent triangles More... about 4 years ago
Forest walk FX More... about 4 years ago
Merge pull request #162 from FlameHorizon/master More... about 4 years ago
rain codemaid on sections of code changed UInt16 to short etc. added a new struct for 16 bit color maybe better than method? More... about 4 years ago
mass change to var More... about 4 years ago
made fields readonly for texturetype and added private constructor More... about 4 years ago
Merge branch 'master' into Battle-Menu More... about 4 years ago
Fixed GF name More... about 4 years ago
fix rinoa and ward More... about 4 years ago
altered costumes code to be the same as weapons. also flipped the != to == so the default was 0 and not 1. More... about 4 years ago