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I Use This!
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Commits : Listings

Analyzed 3 days ago. based on code collected 3 days ago.
Jun 07, 2023 — Jun 07, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix weapons selection More... about 4 years ago
I have the remaster textures loading for the battle except some More... about 4 years ago
fix side menu so it reloads battle. More... about 4 years ago
Merge pull request #159 from FlameHorizon/patch-1 More... about 4 years ago
Update ATBTimer.cs More... about 4 years ago
changed more things to var. added a SavePNG to tim. correctly loading the lunarcry textures for battle. had to use classic dims for uvs More... about 4 years ago
i switched my visual studio to use vars more. I also tweaked the skydome so it is scaled 1.1f in the X and Z direction so it won't interecept the mountains now. More... about 4 years ago
tweakes to texture handler and such to support the battlefieldpack More... about 4 years ago
tweaks to stage classes changed values to readonly. More... about 4 years ago
removed extra paratheis More... about 4 years ago
fixed ending More... about 4 years ago
texIdbuffer to a ushort instead of byte. More... about 4 years ago
moved blacking out background to the module. More... about 4 years ago
cleaned up camera class and cameras class More... about 4 years ago
const z and wrapped some long lines removed extra ascending More... about 4 years ago
fix reswizzle? need to test. heh More... about 4 years ago
fix background rendering More... about 4 years ago
fix mass rename of ID to BattleID More... about 4 years ago
Update BackgroundTextureType.cs More... about 4 years ago
clean up code on Tiles and other field classes. More... about 4 years ago
endless loop fix More... about 4 years ago
Update Module.cs More... about 4 years ago
refactor in field bg. and fix endless loop. More... about 4 years ago
fix varible names. ran codemaid moved enum to own file. More... about 4 years ago
i moved all the dat file related objectsinto the dat folder. refactored some more. More... about 4 years ago
refactoring the dat files is done for now. More... about 4 years ago
sequences i think are okay. it's just a bunch of bytes right now as we don't have them Reversed yet. More... about 4 years ago
moved texture grabbing code to textures object. More... about 4 years ago
fixed a crash and overloaded ireadonlylist when there was one array in the objects. More... about 4 years ago
woo it's running again lol bitreader has an offset value that needs to persist for each frame. More... about 4 years ago