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Very High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
May 01, 2023 — May 01, 2024
Showing page 1 of 638
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EE/JIT: Increase size of jump for FPU MUL
refraction
as refractionpcsx2
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2 days ago
DEV9: Fix MacOS crash upon receiving an ICMP reply
Abel Briggs
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2 days ago
GameDB: God of War 2 mipmapping fixes
JordanTheToaster
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3 days ago
PAD: Update to latest controller database.
PCSX2 Bot
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3 days ago
GS: Predivide ST by Q on large equal-Q triangles
Stenzek
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3 days ago
GS: Use insertps/blendps instead of shuffles
Stenzek
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3 days ago
GameDB: Crash Nitro Kart fixes
JordanTheToaster
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3 days ago
CMake: Don't assume all qt utils are in the same place
TellowKrinkle
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3 days ago
GameDB: Various fixes
JordanTheToaster
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4 days ago
GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
Stenzek
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4 days ago
DEV9: Improve logic for getting MacAddress (#10937)
Francisco Javier Trujillo Mata
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4 days ago
GS/HW: Round alpha values for indexed sample of RTA
Stenzek
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4 days ago
GS: Round coordinates in PrimitiveCoversWithoutGaps()
Stenzek
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4 days ago
GS/HW: Allow transition to RTA on full cover draw
Stenzek
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4 days ago
EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+]
refraction
as refractionpcsx2
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4 days ago
GS/HW: Remove shuffle misdetection hack
refraction
as refractionpcsx2
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5 days ago
GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
Connor McLaughlin
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5 days ago
Misc: Add gstreamer fallback to aplay
Stenzek
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6 days ago
GH: Clarify lack of support for third-party Linux builds
Stenzek
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6 days ago
GS/HW: Detect shuffles using quads
refraction
as refractionpcsx2
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7 days ago
GameDB: Jak 1 and CMR 2005 fixes
JordanTheToaster
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7 days ago
EE/Timer: Don't reset count on setting gate
refraction
as refractionpcsx2
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7 days ago
CI: Simplify Linux build
Stenzek
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7 days ago
GameDB: LOTR Twin Towers fixes
JordanTheToaster
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8 days ago
HeapArray: Avoid writing out of bounds in internal_resize
Benjamin Moir
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8 days ago
INISettingsInterface: Fix file descriptor leak on Linux
Stenzek
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8 days ago
MSBuild: Use AVX/AVX2 for 3rdparty as well
Stenzek
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8 days ago
Qt: Update Base Translation
PCSX2 Bot
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8 days ago
GS/HW: Optimize medium blend on dx.
lightningterror
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9 days ago
GS: Improve Autoflush detection with channel masks
refraction
as refractionpcsx2
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9 days ago
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