fpu interpreter bugfix thanks to nneeve. |
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about 15 years ago
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Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly. |
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about 15 years ago
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SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash. |
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about 15 years ago
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Small change - removed 2 console logs from release builds |
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about 15 years ago
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SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon. |
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about 15 years ago
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A few fixes for MMI stuff by tmkk, and disabled a logging printf in release builds. |
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about 15 years ago
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) |
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about 15 years ago
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Re-enabled the superVU optimization (It had problems with FFX on non SSE4 cpus, likely a bug in AssignVFRegs). To make up for the speed loss in Tekken5 and Persona4 the vu cache size is now bigger. This means another 10% more speed for Tekken, and a whooping 30% for Persona :) |
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about 15 years ago
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A few minor changes to the Linux port, and a minor ZeroGS bugfix. |
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about 15 years ago
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Lots of work from tmkk. This update adds recompiling for several MMI opcodes, fixes bugs and adds SSSE3 detection. |
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about 15 years ago
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Disabled a superVU optimization that slowed down VU intense games lots. Big speedup for Persona4 and Tekken5 :) |
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about 15 years ago
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VC 2008 release build no longer depends on ntdll.lib. VC 2005 still uses it to shrink dll size, as it comes with VC 2005 Pro. "GS Thread updates" disabled and grayed out for PSX emulators. |
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about 15 years ago
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- Disabled all broken memory card manager options - Set DaZ to on for the VUs as default |
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about 15 years ago
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SPU2-X: Savestates work now. :) |
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about 15 years ago
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Missed an important bit of last night's build script update. >_< |
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about 15 years ago
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Left axis bug with last commit fixed. |
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about 15 years ago
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Fixed a pair of bugs with flipped controls and sensitivity > 1. "Ignore keyboard" removed from device list. Removed some unnecessary mouse capture code for mouse raw input. Renamed some options to be more user friendly. |
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about 15 years ago
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31) |
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about 15 years ago
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SPU2-X: Better ADSR fix this time, by fixing some bad math on my part during the ADSR Decay stage. |
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about 15 years ago
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SPU2-X: Switched over to what appears to be a much better ADSR table (we'll be testing it to see what impact it has across all games). |
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about 15 years ago
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SPU2-X: Fixed a screwup from the previous commit. A bit of code cleanup got lost in translation. ;) |
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about 15 years ago
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SPU2-X: Forgot a file (again). |
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about 15 years ago
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SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups. |
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about 15 years ago
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xpad: gah, forgot to add in the build scripts. >_< |
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about 15 years ago
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xpad: fixed dependency on obsolete /common folder. :) |
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about 15 years ago
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ZeroGS/OpenGL: Moved zlib to 3rdparty folder. |
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about 15 years ago
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Removing linux-specific svn property. Will replace it with a hard copy in the next commit. |
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about 15 years ago
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GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops). |
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about 15 years ago
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Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future). |
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about 15 years ago
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Updated the Copyright to reflect the passing of another year. :) |
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about 15 years ago
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