125
I Use This!
Very High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 15, 2023 — May 15, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Preliminary work on a new version of the plugin api. Not hooked up, and very subject to change. Mainly committed both for backup, and for other devs to mess with... More... about 15 years ago
cleanup: moved 'software emulate mul' to gamefixes section since it seems to only be needed by 1 game. More... about 15 years ago
pcsx2-wxgui: maintenence merging of trunk revisions into the brance (always a good idea to update branches after header file renames)
Jake Stine
as Jake.Stine
More... about 15 years ago
Some header work, get rid of some dead code, and rename PsxCommon.h. More... about 15 years ago
Minor fixes to the IOP Interpeter and const prop regarding the SLTIU instruction.
Jake Stine
as Jake.Stine
More... about 15 years ago
implemented some more opcodes... More... about 15 years ago
Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. More... about 15 years ago
Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h. More... about 15 years ago
Linux: Fix Final Fantasy XII. (memcmp_mmx appeared to be freezing MMX and not thawing it, and it didn't freeze it in Windows.) Comment out some unused code. Remove some code I commented earlier. And consolidate some of the calls to FreezeXMMRegs/FreezeMMXRegs. More... about 15 years ago
Linux: Bring in sync with recent changes. (as usual) More... about 15 years ago
microVU recs: fixed a bug in LQ, and implemented LQI and LQD. More... about 15 years ago
Fixed a bug that caused pcsx2 to crash when loading/saving savestates using the "other..." menu option.
Jake Stine
as Jake.Stine
More... about 15 years ago
some tweaks based on some optimization tips jake found. the idea is that with SSE, doing operations that don't modify all the vectors can give false-dependencies, and in some situations prevent CPU's out-of-order execution (slows things down). so the solution is to only use stuff like "movss" when you need to preserve the upper 3 vectors, if not, its always better(faster) to use movaps. More... about 15 years ago
implemented ERCPR (seems i forgot about it on my last update). More... about 15 years ago
optimized some stuff, and implemented all EFU opcodes. note: most of the microVU EFU opcodes are implemented with completely different algorithms than zerorecs. this might prove to be more accurate, but i mainly did it to avoid using x87 FPU instructions (since i'm using mmx regs for storage). More... about 15 years ago
Minor PERF fixups -- moved the diagnostic msg to a less spamming-like area (on PCCR assignment, rather than on PCR update).
Jake Stine
as Jake.Stine
More... about 15 years ago
Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5) More... about 15 years ago
More work on the PERF counters. Counters now selectively count or don't count depending on mode (which should keep some games happier which might try and use them, if still not being totally accurate or correct).
Jake Stine
as Jake.Stine
More... about 15 years ago
Fixed the bug in r740 that broke speedhacks; and improved the PERF support a bit more using bitfields and more correct mode tests.
Jake Stine
as Jake.Stine
More... about 15 years ago
nneeve fixed min/max FPU opcodes to be more precise when running in "Full" clamp mode. he also cleaned up some other stuff in iFPUd.cpp More... about 15 years ago
FPS2BIOS. Small changes to makefile to enable code to compile out of the box. Fix to romdir.c to avoid uninitialised data being written to output. More... about 15 years ago
cleaned up some code (knocked off 100+ lines in Alloc.inl), and implemented 'ESUM' opcode. More... about 15 years ago
Fixed my stupid mistakes in the previous commit. More... about 15 years ago
Added some preliminary exception handler code to the PCR's. No point in finishing it right now since the rest of the EE's exception handler is still in flux, but at least it's ready for a quick upgrade now. :)
Jake Stine
as Jake.Stine
More... about 15 years ago
Fixed a problem in the new VU clip flag code that a history of the flag is cleared wrongly in a certain situation. Unfortunately the problem in GoW is still there :( More... about 15 years ago
Improved PCR/TIMR support -- fixed a case where games would try and read from the PCR multiple times in the same recompiled block, reuslting in bogus values, and fixed some sign extension errors on the interpreted version of MFC0.
Jake Stine
as Jake.Stine
More... about 15 years ago
Fix the yuv2rgb.cpp issues, per Zeydlitz's patch in issue 100. fast_memcpy works in Linux now as of r727, so I'll leave it enabled for a while, and if it seems stable, I'll remove the switch for it, and have it permanently enabled. More... about 15 years ago
Pcsx2-newgui: I missed *just one* file in my last commit to the newgui branch. This'll fix it so it compiles. >_<
Jake Stine
as Jake.Stine
More... about 15 years ago
Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
Jake Stine
as Jake.Stine
More... about 15 years ago
Pcsx2-wxGui: Initial commit of "non-functional" gui (WIP). It compiles but doesn't do anything yet (none of the menus have been bound to actions, except for the GameHacks dialog). Initial wxWidgets project additions and prepwork are courtesy of Feat87.
Jake Stine
as Jake.Stine
More... about 15 years ago