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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 20 hours ago.
Aug 25, 2024 — Aug 25, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Reverse-engineering] [th03] Main menu: Coordinates
Nmlgc
as nmlgc
More... 4 months ago
[Decompilation] [th03] Main menu: Launching into the High Score menu
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More... 4 months ago
[Decompilation] [th03] Title wait / demo start / box open animation function
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More... 4 months ago
[Decompilation] [th03] Demo initialization
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More... 4 months ago
[Reverse-engineering] [th03] Main menu: OPWIN.BFT sprite IDs
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More... 4 months ago
[Decompilation] [th03] Main menu: VS mode selection and initialization
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More... 4 months ago
[Decompilation] [th03] Main menu: VS menu choice rendering
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More... 4 months ago
[Decompilation] [th03] Story Mode initialization and opponent selection
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More... 4 months ago
[Decompilation] [th04/th05] Growing and shrinking circles
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More... 6 months ago
[Naming] [th04] Bomb update/render code shared between both players
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More... 6 months ago
[Research] [th03] Point out that the curve waste calculation is still valid
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More... 6 months ago
[Maintenance] Remove `extern "C"` from more areas of code
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More... 6 months ago
[Decompilation] [th05] .STD: Load function
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More... 6 months ago
[Separating translation units] [th05] HUD: Number display
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More... 6 months ago
[Decompilation] [th04/th05] Tiles: Dirty tile array initialization
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More... 6 months ago
[Decompilation] [th04/th05] Tiles: Main invalidation + render function
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More... 6 months ago
[Naming] [th04/th05] Tile invalidation functions
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More... 6 months ago
[Decompilation] [th04] .STD: Freeing function
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More... 6 months ago
[Decompilation] [th02] Player: Miss animation
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More... 7 months ago
[Decompilation] [th02] Player: Update and render function
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More... 7 months ago
[Reverse-engineering] [th02] Player: Update- and render-related state
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More... 7 months ago
[Decompilation] [th02] Sparks: Spawn function
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More... 7 months ago
[Decompilation] [th02] Sparks: Sprite blitting
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More... 7 months ago
[Decompilation] [th02] Sparks: Update and render function
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More... 7 months ago
[Research] Document when Turbo C++ 4.0J optimizes power-of-two modulo to `AND`
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More... 7 months ago
[Separating translation units] [th02] Sparks: Tile invalidation (undecompilable)
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More... 7 months ago
[Decompilation] [th02] Player: Position update and clamping
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More... 7 months ago
[Maintenance] [th04] Bullets: Move ASM constants into the main unit
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More... 7 months ago
[Naming] [th02] Bosses: Assign sub-functions to their respective fights
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More... 7 months ago
[Naming] [th02] Midbosses: Assign sub-functions to their respective fights
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More... 7 months ago