[Reverse-engineering] [th03] Main menu: Coordinates |
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4 months ago
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[Decompilation] [th03] Main menu: Launching into the High Score menu |
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4 months ago
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[Decompilation] [th03] Title wait / demo start / box open animation function |
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4 months ago
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[Decompilation] [th03] Demo initialization |
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4 months ago
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[Reverse-engineering] [th03] Main menu: OPWIN.BFT sprite IDs |
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4 months ago
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[Decompilation] [th03] Main menu: VS mode selection and initialization |
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4 months ago
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[Decompilation] [th03] Main menu: VS menu choice rendering |
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4 months ago
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[Decompilation] [th03] Story Mode initialization and opponent selection |
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4 months ago
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[Decompilation] [th04/th05] Growing and shrinking circles |
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6 months ago
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[Naming] [th04] Bomb update/render code shared between both players |
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6 months ago
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[Research] [th03] Point out that the curve waste calculation is still valid |
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6 months ago
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[Maintenance] Remove `extern "C"` from more areas of code |
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6 months ago
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[Decompilation] [th05] .STD: Load function |
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6 months ago
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[Separating translation units] [th05] HUD: Number display |
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6 months ago
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[Decompilation] [th04/th05] Tiles: Dirty tile array initialization |
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6 months ago
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[Decompilation] [th04/th05] Tiles: Main invalidation + render function |
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6 months ago
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[Naming] [th04/th05] Tile invalidation functions |
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6 months ago
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[Decompilation] [th04] .STD: Freeing function |
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6 months ago
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[Decompilation] [th02] Player: Miss animation |
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7 months ago
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[Decompilation] [th02] Player: Update and render function |
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7 months ago
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[Reverse-engineering] [th02] Player: Update- and render-related state |
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7 months ago
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[Decompilation] [th02] Sparks: Spawn function |
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7 months ago
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[Decompilation] [th02] Sparks: Sprite blitting |
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7 months ago
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[Decompilation] [th02] Sparks: Update and render function |
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7 months ago
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[Research] Document when Turbo C++ 4.0J optimizes power-of-two modulo to `AND` |
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7 months ago
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[Separating translation units] [th02] Sparks: Tile invalidation (undecompilable) |
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7 months ago
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[Decompilation] [th02] Player: Position update and clamping |
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7 months ago
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[Maintenance] [th04] Bullets: Move ASM constants into the main unit |
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7 months ago
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[Naming] [th02] Bosses: Assign sub-functions to their respective fights |
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7 months ago
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[Naming] [th02] Midbosses: Assign sub-functions to their respective fights |
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7 months ago
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