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Commits : Listings

Analyzed about 15 hours ago. based on code collected about 15 hours ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Build] [Pipeline] Compile with optimization flags
Nmlgc
as nmlgc
More... over 1 year ago
[Build] Move ZUN.COM generation code into the `Pipeline/` directory
Nmlgc
as nmlgc
More... over 1 year ago
[Build] [th05] Use a separate translation unit for `scoreupd.asm`
Nmlgc
as nmlgc
More... over 1 year ago
[Build] [th02] Merge the 2nd and 3rd translation units of ZUN_RES.COM
Nmlgc
as nmlgc
More... over 1 year ago
[Build] Use a single set of `CFLAGS` in the Makefile
Nmlgc
as nmlgc
More... over 1 year ago
[Build] 32-bit: Move ASM land `GAME` constants onto the build command line
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Hit circles: Rendering
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Hit circles: Update function
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Hit circles: Spawning player circles
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Playfield: Playfield X → screen X coordinate conversion
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Playfield: Screen X → playfield X coordinate conversion
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Playfield: Entity clipping
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Hit circles: Spawning enemy circles
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] SPRITE16: Inline methods for playfield clipping
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] SPRITE16: Inline method for sprite size assignments
Nmlgc
as nmlgc
More... over 1 year ago
[Maintenance] [th03] SPRITE16: Move game-level code into `main/`
Nmlgc
as nmlgc
More... over 1 year ago
[Maintenance] [th03] Random number ring buffer: Declare the `_far` instance
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th03] Global shared hitbox
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th03] Hit circles: Structure
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th03] Round-or-result frame counter
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Player: Position update and clamping
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th03] Player: Input → movement velocity
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th03] Player: Base speed of currently updated player
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th02] Player performance ("rank")
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th02] Stage bonus calculation and rendering
Nmlgc
as nmlgc
More... over 1 year ago
[Maintenance] [th02] Start a new header for player performance metrics
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th02] Evil Eye Σ: Fight duration
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th02] Score: Skill value calculation
Nmlgc
as nmlgc
More... over 1 year ago
[Reverse-engineering] [th02] Total and stage-specific miss and bomb counters
Nmlgc
as nmlgc
More... over 1 year ago
[Decompilation] [th02] Stage bonus: Table row rendering
Nmlgc
as nmlgc
More... over 1 year ago