[Build] [Pipeline] Compile with optimization flags |
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over 1 year ago
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[Build] Move ZUN.COM generation code into the `Pipeline/` directory |
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over 1 year ago
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[Build] [th05] Use a separate translation unit for `scoreupd.asm` |
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over 1 year ago
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[Build] [th02] Merge the 2nd and 3rd translation units of ZUN_RES.COM |
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over 1 year ago
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[Build] Use a single set of `CFLAGS` in the Makefile |
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over 1 year ago
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[Build] 32-bit: Move ASM land `GAME` constants onto the build command line |
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over 1 year ago
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[Decompilation] [th03] Hit circles: Rendering |
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over 1 year ago
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[Decompilation] [th03] Hit circles: Update function |
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over 1 year ago
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[Decompilation] [th03] Hit circles: Spawning player circles |
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over 1 year ago
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[Decompilation] [th03] Playfield: Playfield X → screen X coordinate conversion |
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over 1 year ago
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[Decompilation] [th03] Playfield: Screen X → playfield X coordinate conversion |
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over 1 year ago
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[Decompilation] [th03] Playfield: Entity clipping |
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over 1 year ago
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[Decompilation] [th03] Hit circles: Spawning enemy circles |
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over 1 year ago
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[Decompilation] [th03] SPRITE16: Inline methods for playfield clipping |
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over 1 year ago
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[Decompilation] [th03] SPRITE16: Inline method for sprite size assignments |
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over 1 year ago
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[Maintenance] [th03] SPRITE16: Move game-level code into `main/` |
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over 1 year ago
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[Maintenance] [th03] Random number ring buffer: Declare the `_far` instance |
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over 1 year ago
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[Reverse-engineering] [th03] Global shared hitbox |
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over 1 year ago
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[Reverse-engineering] [th03] Hit circles: Structure |
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over 1 year ago
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[Reverse-engineering] [th03] Round-or-result frame counter |
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over 1 year ago
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[Decompilation] [th03] Player: Position update and clamping |
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over 1 year ago
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[Decompilation] [th03] Player: Input → movement velocity |
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over 1 year ago
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[Reverse-engineering] [th03] Player: Base speed of currently updated player |
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over 1 year ago
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[Reverse-engineering] [th02] Player performance ("rank") |
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over 1 year ago
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[Decompilation] [th02] Stage bonus calculation and rendering |
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over 1 year ago
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[Maintenance] [th02] Start a new header for player performance metrics |
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over 1 year ago
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[Reverse-engineering] [th02] Evil Eye Σ: Fight duration |
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over 1 year ago
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[Decompilation] [th02] Score: Skill value calculation |
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over 1 year ago
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[Reverse-engineering] [th02] Total and stage-specific miss and bomb counters |
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over 1 year ago
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[Decompilation] [th02] Stage bonus: Table row rendering |
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over 1 year ago
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