[Reverse-engineering] [th04/th05] Text popups |
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over 6 years ago
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[Reverse-engineering] [th05] Number display using the bold gaiji font |
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over 6 years ago
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[Reverse-engineering] [th05] Shared HUD gaiji row |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Score variables |
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over 6 years ago
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[Reverse-engineering] [th03/th04/th05] Palette change flag |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Boss explosions |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Boss phase timeout flag |
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over 6 years ago
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[Reverse-engineering] [th05] Yumeko's Phase 4/7 knife/laser intervals |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Difficulty/character-based value selection |
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over 6 years ago
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[Reverse-engineering] Current difficulty |
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over 6 years ago
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[Reverse-engineering] [th05] Secondary boss position and sprite ID |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Boss hitboxes |
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over 6 years ago
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions |
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over 6 years ago
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[Reverse-engineering] [th05] Shot decay animation after a target is hit |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Spark animation |
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over 6 years ago
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[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites |
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over 6 years ago
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[Reverse-engineering] [th05] Player shot animation types |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Adding new player shots |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Second, unused field of the .map header |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Player shot structure |
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over 6 years ago
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[Reduction] [th04/th05] Micro-optimized version of super_roll_put_tiny() |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Shot X/Y velocity lookup table |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Target position for homing shots |
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over 6 years ago
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[Maintenance] Clean up the confusion between "tiles" and .STD tile sections |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Invalidating background tiles around a point |
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over 6 years ago
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[Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs |
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over 6 years ago
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[Reduction] Page flipping |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles |
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over 6 years ago
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[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates |
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over 6 years ago
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