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Commits : Listings

Analyzed about 12 hours ago. based on code collected about 12 hours ago.
Sep 14, 2024 — Sep 14, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Reverse-engineering] [th04/th05] Text popups
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Number display using the bold gaiji font
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Shared HUD gaiji row
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Score variables
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th03/th04/th05] Palette change flag
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Boss explosions
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Boss phase timeout flag
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Yumeko's Phase 4/7 knife/laser intervals
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Difficulty/character-based value selection
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] Current difficulty
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Secondary boss position and sprite ID
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Boss hitboxes
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Shot decay animation after a target is hit
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Spark animation
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th05] Player shot animation types
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Adding new player shots
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Second, unused field of the .map header
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Player shot structure
Nmlgc
as nmlgc
More... over 6 years ago
[Reduction] [th04/th05] Micro-optimized version of super_roll_put_tiny()
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Shot X/Y velocity lookup table
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Target position for homing shots
Nmlgc
as nmlgc
More... over 6 years ago
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Invalidating background tiles around a point
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs
Nmlgc
as nmlgc
More... over 6 years ago
[Reduction] Page flipping
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
Nmlgc
as nmlgc
More... over 6 years ago
[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates
Nmlgc
as nmlgc
More... over 6 years ago