10
I Use This!
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Commits : Listings

Analyzed 4 months ago. based on code collected 9 months ago.
Aug 07, 2022 — Aug 07, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
FIXED surface::clean() for SDL 1.3 backend FIXED setting decoration size when using widget::set_style() ADDED python wrappers for gui::canvas ADDED "empty" decoration definition More... over 12 years ago
ADDED visualization of model connectors to view More... over 12 years ago
FIXED draw_line to also draw the last pixel of the line More... over 12 years ago
FIXED python wrappers for some methods that are taking ownership of the passed object More... over 12 years ago
UPDATED gui event handling to use event system with deferred callback execution UPDATED window_manager to take ownership of displayed windows More... over 12 years ago
FIXED Character sliding down on even the smallest slope More... over 12 years ago
Merge branch 'master' of github.com:ksterker/adonthell More... over 12 years ago
REMOVED unused border drawing functions More... over 12 years ago
FIXED Climbing walls by jumping FIXED Jumping speed being set to negative value during long falls More... over 12 years ago
FIXED segfault with SDL 1.2 backend (cannot unmap_color of 0 x 0 surface) FIXED potential bug in surface cache, where refcount was not initialized and valid surfaces could thus be deleted CHANGED the way surface size is determined: always calculate length * height * depth More... over 12 years ago
FIXED model shape and renamed to use new-style file extension More... over 12 years ago
FIXED rpath not being set for python wrappers when built with cmake. More... over 12 years ago
ADDED "edit" button that opens modeller for the current entity More... over 12 years ago
FIXED refcount of newly cached surface (rolled back from last commit) More... over 12 years ago
ADDED loading/saving of model meta data More... over 12 years ago
IMPROVED font rendering. More... over 12 years ago
FIXED character floating in midair when hitting a ceiling during a jump. More... over 12 years ago
FIXED some issues with new font code. ADDED support for manual line wrapping in multiline widgets. More... over 12 years ago
FIXED compilation More... over 12 years ago
UPDATED text rendering to use glyph based caching instead of widget based More... over 12 years ago
UPDATED python path to find adonthell wrappers in non-standard location (Thanks Michal!) More... over 12 years ago
ADDED dummy config.rpath file to make auto-tools happy when gettextize isn't available (Thanks Josef!) More... almost 13 years ago
FIXED segfault when switching entity type between character and item (Thanks Josef!) ADDED missing files required by auto-tools FIXED content of .desktop and mime-type files. More... almost 13 years ago
ALLOW to specify -DPYTHON_SITE_PACKAGE_DIR when invoking cmake, to force installation elsewhere than the system python site-package directory. (Thanks Michał) More... almost 13 years ago
UPDATED mapedit to support models with .amdl file extension CHANGED mapedit to support maps with .amap file extension RENAMED mapedit executable to adonthell-mapedit ADDED support for opening maps by double clicking (Linux only) More... almost 13 years ago
FIXED some omissions of last commit More... almost 13 years ago
CHANGED model file extension to .amdl and allow opening models by double clicking (at least on GNU/Linux) More... almost 13 years ago
CHANGED file detection during loading to use file magic instead of extension More... almost 13 years ago
IMPLEMENTED model connector list and inplace editing of connector face and position More... almost 13 years ago
FIXED potential segfault when playing animations of invalid sprites More... almost 13 years ago