The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine.
Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive dialogues.
The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine.
While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality.
Commercial Use
Modify
Distribute
Place Warranty
Sub-License
Hold Liable
Distribute Original
Disclose Source
Include Copyright
State Changes
Include License
These details are provided for information only. No information here is legal advice and should not be used as such.
There are no reported vulnerabilities
30 Day SummaryNov 27 2020 — Dec 27 2020
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12 Month SummaryDec 27 2019 — Dec 27 2020
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