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Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
1 day
ago.
May 15, 2023 — May 15, 2024
Showing page 43 of 51
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Date
Changed MOTD
Divided by Zer0
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over 11 years ago
Version
Divided by Zer0
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over 11 years ago
Added set versioning to the current_version.txt
Divided by Zer0
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over 11 years ago
Rearranged DYKs Added new ModifyStatus modulator -ifEmpty, which should take care to remove cards which trash themselves when empty.
Divided by Zer0
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over 11 years ago
Added more linebreaks Learning More should now work
Divided by Zer0
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over 11 years ago
Added MOTD and DYK functionality
Divided by Zer0
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over 11 years ago
Added MOTD and DidYouKnow files You can now trash and uninstall remote servers.
Divided by Zer0
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over 11 years ago
Accelerated beta test will now trigger installation scripts Fixed bug which made Haas Bioroid tap on opposing player's installations. Added reminder for players to start their turn, if they try to take an action when they have none
Divided by Zer0
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over 11 years ago
Readme formating
Divided by Zer0
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over 11 years ago
Removed the code for checking if the player has lost actions in the previous turn. Not used in ANR. Final version of the new version update.
Divided by Zer0
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over 11 years ago
Formatting
Divided by Zer0
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over 11 years ago
No need to linebreaks in the information announcement.
Divided by Zer0
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over 11 years ago
Added code for having an announcement along with the new version information.
Divided by Zer0
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over 11 years ago
Fixed bug when using cards. Added modulator to be able to feint to a different server with RunX
Divided by Zer0
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over 11 years ago
Version checking added. Current version set at 1.1.8 Clearall() now wipes out non-dummy operations and event cards.
Divided by Zer0
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over 11 years ago
1.1.8 Almost done
Divided by Zer0
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over 11 years ago
Finished migrating group and counter icons to vector based Added functions for adding Virus,Power and Agenda counters. Removed some counters that are not really used.
db0
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over 11 years ago
IntJackin extreme debugging for Leshrac
db0
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over 11 years ago
Info
db0
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over 11 years ago
End of Run effects now working
db0
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over 11 years ago
Changed action variables to capitalized strings, to make them stand out better in the code
db0
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over 11 years ago
Moved Brain DMG counters to the Identity card and disabled Runner's Counter Hold for now
db0
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over 11 years ago
Doesn't crash anymore but It won't trigger the core command yet.
Divided by Zer0
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over 11 years ago
I managed to crash OCTGN with the above code >_<
Divided by Zer0
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over 11 years ago
Run now check to see if target has been selected, and if not, asks for location New action to end the run succesfully
Divided by Zer0
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over 11 years ago
End of turn will always jackout the runner. Trying to use an click while the runner is in a run, will prompt for confirmation
Divided by Zer0
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over 11 years ago
Now ICE's abilitis which end the run, truly end the run (clear the global variable) RunX() has been modified to accommodate this change.
Divided by Zer0
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over 11 years ago
Added new Jack-Out action Changed the shortcuts for the runs to fthe function keys . Now runs set a variable when they start and clear it when they end. Some actions only trigger when that variable is set.
Divided by Zer0
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over 11 years ago
Fixed bug when paying to trash cards on access
Divided by Zer0
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over 11 years ago
Added shortcut to Draw Rernamed Max Hand Size counter to Hand Size to be the same the autoscripts use
Divided by Zer0
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over 11 years ago
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