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Inactive
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
1 day
ago.
May 15, 2023 — May 15, 2024
Showing page 45 of 51
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Added Unicode Fonts with ANR symbols
db0
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over 11 years ago
Removed mentions of Not_Rezzed counter. Switched all known counter manipulation via the mdict{} Removed custom actions from Netrunner classic Removed markers who are not used anymore and changed the GUIDs of those who do exist Now scripts on the core cards are working.
db0
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over 11 years ago
Replaced "([^[A-Za-z])([a-z]+)Actions" with "\1\2Clicks"
Divided by Zer0
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over 11 years ago
Replaced "([^a-z])Actions" with "\1Clicks"
Divided by Zer0
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over 11 years ago
Changed "([^a-z])actions" to "\1clicks"
Divided by Zer0
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over 11 years ago
Changed all Bits to Credits
Divided by Zer0
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over 11 years ago
Renaming basic counters. Renamed stuff in main .xml
Divided by Zer0
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over 11 years ago
Fixed the function that creates the cards. Deleted unnecessary background folder Disabled custom chat fonts for now
Divided by Zer0
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over 11 years ago
Clone from Netrunner-OCTGN 3.0.0 Basic changes (Name, card properties etc) Modified Readme
Divided by Zer0
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over 11 years ago
Merge branch 'master' of
[email protected]
:db0/Netrunner-OCTGN.git
Divided by Zer0
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over 11 years ago
Finished custom marker scripts Reorganized
Divided by Zer0
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over 11 years ago
Update scripts/Autoscripts_legend.md
Divided by Zer0
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over 11 years ago
Update scripts/Autoscripts_legend.md
Divided by Zer0
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over 11 years ago
Update scripts/Autoscripts_legend.md
Divided by Zer0
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over 11 years ago
Update scripts/Autoscripts_legend.md
Divided by Zer0
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over 11 years ago
Update README.md
Divided by Zer0
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over 11 years ago
Fixed 3.0.0 changelog
Divided by Zer0
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over 11 years ago
Info about Counter Holds
Divided by Zer0
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over 11 years ago
Update README.md
Divided by Zer0
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over 11 years ago
Update README.md
Divided by Zer0
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over 11 years ago
v.3.0.0
Divided by Zer0
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over 11 years ago
Screenshots update
Divided by Zer0
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over 11 years ago
2.1.12
Divided by Zer0
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over 11 years ago
Fixed bug with checking for Noisy cards Added AutoScript for the runner's Counter Hold. Now it is able to select and remove special markers given to him by the Corp. Added custom code for Mastiff and Data Raven markers
Divided by Zer0
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over 11 years ago
Added function that now allows specific markers to have their own effect at the start/end of turn/run Added custom script for the Shell Traders Added custom script for Lucidrine Drip Feed Added custom script for On the Fast Track Added custom script for Playful AI
Divided by Zer0
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over 11 years ago
Added incubate
Divided by Zer0
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over 11 years ago
Added Butcher Boy and Cockroach implementation Also fixed some bug with the debugverbosity InflictX will not warn you if you're doing 0 damage now.
Divided by Zer0
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over 11 years ago
* Added function which allows markers on your counter hold to initiate effects of their own at turn start/end.
Divided by Zer0
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over 11 years ago
Made deck checking faster. Added functions which allow the players to trash other player's cards and also take care of their effects
Divided by Zer0
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over 11 years ago
V 2.1.10m
Divided by Zer0
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over 11 years ago
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