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Project Summary

Angel is a 2D game prototyping engine based on OpenGL and C++.

Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009.

Angel provides:
* Actors (game objects with color, shape, responses, attributes, etc.)
* Texturing with Transparency
* "Animations" (texture swapping at defined intervals)
* Rigid-Body Physics
* A clever programmer can do soft-body physics
* Sound
* Text Rendering with multiple fonts
* Particle Systems
* Some basic AI (state machine / pathfinding)
* Config Files
* Logging
* Input from a mouse, keyboard, or Xbox 360 controller
* Binding inputs from a config file
* Python Scripting
* In-Game Console

Tags

2d angel cplusplus cross-platform game linux macosx opengl python swig windows

In a Nutshell, angel-engine...

 No recognizable code

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BSD 3-clause "New" or "Revised" License
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This Project has No vulnerabilities Reported Against it

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 No recognizable code

Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. This project has code locations but that location contains no recognizable source code for Open Hub to analyze.

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