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Analyzed almost 2 years ago. based on code collected about 2 years ago.

Project Summary

Angel is a 2D game prototyping engine based on OpenGL and C++.

Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009.

Angel provides:
* Actors (game objects with color, shape, responses, attributes, etc.)
* Texturing with Transparency
* "Animations" (texture swapping at defined intervals)
* Rigid-Body Physics
* A clever programmer can do soft-body physics
* Sound
* Text Rendering with multiple fonts
* Particle Systems
* Some basic AI (state machine / pathfinding)
* Config Files
* Logging
* Input from a mouse, keyboard, or Xbox 360 controller
* Binding inputs from a config file
* Python Scripting
* In-Game Console

Tags

2d angel cplusplus cross-platform game linux macosx opengl python swig windows

In a Nutshell, angel-engine...

 No code available to analyze

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BSD 3-clause "New" or "Revised" License
Permitted

Commercial Use

Modify

Distribute

Place Warranty

Forbidden

Hold Liable

Use Trademarks

Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

Security Confidence Index

Poor security track-record
Favorable security track-record

Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

 No code available to analyze

Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. This project has no code locations, and so Open Hub cannot perform this analysis

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