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Commits : Listings

Analyzed about 18 hours ago. based on code collected 1 day ago.
May 13, 2023 — May 13, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added comparison details with current system/ship in ship and system info dialogs, Workshop Menu. More... over 11 years ago
Fixed wrong turrets rotation on Pirate ships in Information menu. More... over 11 years ago
Added arrow icons in Information menu for 3d model rotation. More... over 11 years ago
Added player controlled model rotation in Information menu, if mouse located on 3d model. More... over 11 years ago
Fixed voice warning time for collision course. Added text warning about collision course detection. More... over 11 years ago
Fixed bug in game options menu. More... over 11 years ago
Added "reset" button for "Tips and hints" status in "Interface" menu. Added toggle buttons for "FPS Сounter" in "Interface" menu. Added toggle buttons for "Weapon Panels View" in "Interface" menu. More... over 11 years ago
Added 6 more fonts, and font change buttons in "Interface" menu. More... over 11 years ago
Speed optimization flags added. More... over 11 years ago
Fixed vw_DrawFont3D function. More... over 11 years ago
Fixed bug with point lights in light manager. Revised work with direct lights in Workshop and Information menu. More... over 11 years ago
All buttons with curent setting status as button title changed, menu options looks more clear now. More... over 11 years ago
All shaders revised. More... over 11 years ago
Added shaders with tile animation for tanks. More... over 11 years ago
Removed by mistake code from Weaponry Menu was restored (weapon setup code for ships from 6 to 2). All geometry animation limited by 30 updates per second now to avoid not necessary updates. VAO support added to explosion and geometry animated objects. More... over 11 years ago
Added "vao" define (config.h). VAO OpenGL extention support switcher (if defined - game will detect vao support in hardware during initialization). Fixed minor memory leaks during explosion initialization. More... over 11 years ago
Small bug fixes. More... over 11 years ago
Added VAO (Vertex Array Object) support. More... over 11 years ago
Errors output added. More... over 11 years ago
Added shader model detection for GLSL version more then 4.0. Minor code improvements. More... over 11 years ago
Added "Ogg Vorbis" and "FreeType2" to credits list. More... over 11 years ago
Game launch parameter "--noAA" removed. Initialization code rewritten. All code connected with XML parser revised. Added "buildin_tynixml" define (config.h) compile with build-in tynixml lib (version 2.6.2) More... over 11 years ago
Gamma code revised and improved. Now work in both - fullscreen and windowed game mode. More... over 11 years ago
Small code improvement for Voice buttons in Option menu. More... over 11 years ago
Removed "Refresh Rate" from Option menu, added "Voice volume". SFX code revised. More... over 11 years ago
Voice Volume text added. More... over 11 years ago
Text correction. More... over 11 years ago
Minor MSAA detect code improvement. More... over 11 years ago
Minor fix. More... over 11 years ago
Changed default settings for PC with glsl version 4.0+ support. Antialiasing testing code rewritten. MSAA fixed in 4x state max for Linux due to libSDL issue. File glext.h updated. More... over 11 years ago