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Very Low Activity
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 24 hours
ago.
May 13, 2023 — May 13, 2024
Showing page 59 of 62
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Fixed font reinitialization on computers with low video memory.
Mikhail Kurinnoi
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over 11 years ago
Small fixes and improvements.
Mikhail Kurinnoi
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over 11 years ago
Fixed Windows rutine with screen resolution code. Define.h renamed to config.h. Fixed bug in windows size change. Minor work around to remove compiler warnings.
Mikhail Kurinnoi
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over 11 years ago
Text connected code revised. Bugs fixes.
Mikhail Kurinnoi
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over 11 years ago
Removed KeyboardLayout settings (don't need this any more since we use unicode input), all related code revised.
Mikhail Kurinnoi
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over 11 years ago
Text correction by wieght feature added for the text rendering, all related code revised.
Mikhail Kurinnoi
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over 11 years ago
Small text correction.
Mikhail Kurinnoi
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over 11 years ago
Fixed font generation routine.
Mikhail Kurinnoi
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over 11 years ago
Minor code improvements.
Mikhail Kurinnoi
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over 11 years ago
1) Added one texture creation for all pre generated font chars at game startup. 2) All font rendering moved on FreeType2. 3) Old font image and font-connected code removed from sources.
Mikhail Kurinnoi
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over 11 years ago
Text corrected for better view with new font.
Mikhail Kurinnoi
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over 11 years ago
Added "gamedebug" define (Defines.h). Minor fixes in font drawing functions.
Mikhail Kurinnoi
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over 11 years ago
Fixed truetype font texture creation. Fixed profile names rendering.
Mikhail Kurinnoi
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over 11 years ago
Profile name input based on truetype lib now, using current OS keyboard layout and not connected to internal font rendering any more. Profile names and top scores names rendering moved on truetype lib too.
Mikhail Kurinnoi
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over 11 years ago
Minor text correction.
Mikhail Kurinnoi
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over 11 years ago
Added FreeType2 basic support, game require freetype2 libs now.
Mikhail Kurinnoi
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over 11 years ago
[no comment]
Mikhail Kurinnoi
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over 11 years ago
Added texture creation from memory.
Mikhail Kurinnoi
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over 11 years ago
Added utf8 to utf32 conversion function.
Mikhail Kurinnoi
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over 11 years ago
Minor text corrections.
Mikhail Kurinnoi
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over 11 years ago
1) Added BMP and PNG (via libpng) image formats support. 2) Added "png" define (Defines.h), required libpng in order to compill with PNG support.
Mikhail Kurinnoi
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over 11 years ago
Windows Code::Blocks project changed for new version libsdl 1.2.15, libjpeg-turbo 1.2.1, libogg 1.3.0, libvorbis 1.3.3, libopenal-soft 1.14
Mikhail Kurinnoi
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over 11 years ago
Fixed several code issues for Windows game version compilation, added multi-monitor resolution check for Windows.
Mikhail Kurinnoi
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over 11 years ago
FreeBSD packages line added.
Mikhail Kurinnoi
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over 11 years ago
Added "vbo" define (Defines.h). VBO OpenGL extention support switcher (if defined - game will detect vbo support in hardware during initialization) Game could crash in FreeBSD under VirtualBox if vbo are used. Added just in case, if hardware capabilities detection fail. Looks like only virtualized systems could have this issue.
Mikhail Kurinnoi
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over 11 years ago
Added box with Language selection on first game start.
Mikhail Kurinnoi
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over 11 years ago
cygwin lines removed (deprecated now).
Mikhail Kurinnoi
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over 11 years ago
Minor VFS creation code improvements.
Mikhail Kurinnoi
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over 11 years ago
Text update.
Mikhail Kurinnoi
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over 11 years ago
1) Old language data files connected code removed. 2) VFS creation and write data from memory to VFS file feature added. 3) Added game launch parameters "--pack" to switch AstroMenace in VFS creation mode (terminal output only). 4) Added game launch parameter "--rawdata" (used with "--pack" only), to define raw data folder location (./RAW_VFS_DATA by default). 5) New define "compression" added to Define.h , enable compression during gamedata.vfs creation, game will take more time for loading in exchange of size reducing (about 30 MB) (compression was enebled before by default)
Mikhail Kurinnoi
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over 11 years ago
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