- storing and displaying: session, alltime-local (file) and alltime-global (udp cave9.9hells.org:31559) - changed the data filenames all to cave9.* and font is *.ttf now - new option to start from an arbitrary depth of the cave (no local or global scores stored) - new option to control the drawing of the [wireframe] cockpit - better quality font render (specially with -A > 0 option) - loading message, useful when using high resolution texture - cleaner hud with normalized velocity (from min to max) |
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over 16 years ago
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- visually simpler minimap - more effective ship_model, for artificial horizon purposes - untested, fix in cross compiling, to hide console on windows - fixed inappropriate wrap on text message textures |
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over 16 years ago
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simple artificial horizon (thinking about to make a giroscope ship model, with external hull aligned to camera->target and internal hull aligned to the artificial horizon) |
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over 16 years ago
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- new command line options to control anti-aliasing and monoliths; - changed the way the speed is displayed on the HUD (for better debuging); - simplified the digger_control, trying to have a better control of the path; - fixed Makefile for cross compiling and made workaround new SDL_VideoInfo fields. |
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over 16 years ago
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switch order of SDL_SetVideoMode and SDL_GL_SetAttribute, according to man page: Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. |
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over 16 years ago
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monoliths (no collision detection yet) |
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over 16 years ago
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fixed bpp detection added --highres option to go fullscreen at desktop resolution |
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over 16 years ago
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cmdline options; alt-enter toggles fullscreen |
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over 16 years ago
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3d minimap |
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over 16 years ago
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3d hud, no minimap, removed 2d drawing facilities. |
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over 16 years ago
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texture mapping, mipmaps, high resolution. |
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over 16 years ago
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texture loaded but with bad mapping; set a window caption and disabled mouse cursor. |
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over 16 years ago
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fixed to cross-compile with .cpp |
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over 17 years ago
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SPACE and PAUSE are synonyms now |
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over 17 years ago
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fixed minimap blink |
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over 17 years ago
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Renamed geometric divisions of the cave as segments and sectors, avoiding ambiguity. |
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over 17 years ago
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git-svn-id: https://cave9.googlecode.com/svn/trunk@32 13012bb5-4427-0410-85c5-5d3d33be36bb |
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over 17 years ago
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New collision detection method, allows for arbitrary cave shape (thanks [email protected]). |
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over 17 years ago
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Optimize drawing by using GL lists. Added a blinking minimap bug. |
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over 17 years ago
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- fixed issue 1: near plane war too near at EPSILON, made it SHIP_RADIUS/2. - fixed the fact that display.rect_n was not reset per frame - experimental code to make the cave (in fact the digger) move sideways - removed game state INIT, passing necessary parameters do control() - updated Makefile.cross to comply with USE_TTF |
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over 17 years ago
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bye |
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over 17 years ago
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If not using TTF, displays messages and hud on stdout. |
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over 17 years ago
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GNUmakefile organized into sections, added .depend, tags. |
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over 17 years ago
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game: Added minimap. game: Fixed non-regular cave segment lenght. code: Force compilation in C mode on GNUmakefile (.c files were renamed to .cpp to support non-gcc compilers, ex VisualC). Restored bool definition, on if in C mode. code: Some missing #includes. |
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over 17 years ago
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s/SDL_OpenGL.h/SDL_opengl.h/ #ifdef for SDL_ttf |
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over 17 years ago
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git-svn-id: https://cave9.googlecode.com/svn/trunk@20 13012bb5-4427-0410-85c5-5d3d33be36bb |
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over 17 years ago
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cross compiling windows exe on linux (resulting binary not tested) |
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over 17 years ago
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better cave generation code (only up/down for now) |
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over 17 years ago
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game states and messages. fix memory leak and buffer overflow on text rendering. |
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over 17 years ago
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simplest collision |
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over 17 years ago
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