2
I Use This!
Inactive

Commits : Listings

Analyzed 16 days ago. based on code collected 16 days ago.
May 27, 2023 — May 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- storing and displaying: session, alltime-local (file) and alltime-global (udp cave9.9hells.org:31559) - changed the data filenames all to cave9.* and font is *.ttf now - new option to start from an arbitrary depth of the cave (no local or global scores stored) - new option to control the drawing of the [wireframe] cockpit - better quality font render (specially with -A > 0 option) - loading message, useful when using high resolution texture - cleaner hud with normalized velocity (from min to max)
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
- visually simpler minimap - more effective ship_model, for artificial horizon purposes - untested, fix in cross compiling, to hide console on windows - fixed inappropriate wrap on text message textures
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
simple artificial horizon (thinking about to make a giroscope ship model, with external hull aligned to camera->target and internal hull aligned to the artificial horizon)
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
- new command line options to control anti-aliasing and monoliths; - changed the way the speed is displayed on the HUD (for better debuging); - simplified the digger_control, trying to have a better control of the path; - fixed Makefile for cross compiling and made workaround new SDL_VideoInfo fields.
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
switch order of SDL_SetVideoMode and SDL_GL_SetAttribute, according to man page: Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode.
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
monoliths (no collision detection yet)
Rodolfo Borges
as rodolfo.borges
More... over 16 years ago
fixed bpp detection added --highres option to go fullscreen at desktop resolution
Rodolfo Borges
as rodolfo.borges
More... over 16 years ago
cmdline options; alt-enter toggles fullscreen
Rodolfo Borges
as rodolfo.borges
More... over 16 years ago
3d minimap
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
3d hud, no minimap, removed 2d drawing facilities.
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
texture mapping, mipmaps, high resolution.
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
texture loaded but with bad mapping; set a window caption and disabled mouse cursor.
Carlo "zED" Caputo
as carlo.caputo
More... over 16 years ago
fixed to cross-compile with .cpp
Carlo "zED" Caputo
as carlo.caputo
More... over 17 years ago
SPACE and PAUSE are synonyms now
Carlo "zED" Caputo
as carlo.caputo
More... over 17 years ago
fixed minimap blink
Carlo "zED" Caputo
as carlo.caputo
More... over 17 years ago
Renamed geometric divisions of the cave as segments and sectors, avoiding ambiguity.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
git-svn-id: https://cave9.googlecode.com/svn/trunk@32 13012bb5-4427-0410-85c5-5d3d33be36bb
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
New collision detection method, allows for arbitrary cave shape (thanks [email protected]).
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
Optimize drawing by using GL lists. Added a blinking minimap bug.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
- fixed issue 1: near plane war too near at EPSILON, made it SHIP_RADIUS/2. - fixed the fact that display.rect_n was not reset per frame - experimental code to make the cave (in fact the digger) move sideways - removed game state INIT, passing necessary parameters do control() - updated Makefile.cross to comply with USE_TTF
Carlo "zED" Caputo
as carlo.caputo
More... over 17 years ago
bye
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
If not using TTF, displays messages and hud on stdout.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
GNUmakefile organized into sections, added .depend, tags.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
game: Added minimap. game: Fixed non-regular cave segment lenght. code: Force compilation in C mode on GNUmakefile (.c files were renamed to .cpp to support non-gcc compilers, ex VisualC). Restored bool definition, on if in C mode. code: Some missing #includes.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
s/SDL_OpenGL.h/SDL_opengl.h/ #ifdef for SDL_ttf
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
git-svn-id: https://cave9.googlecode.com/svn/trunk@20 13012bb5-4427-0410-85c5-5d3d33be36bb More... over 17 years ago
cross compiling windows exe on linux (resulting binary not tested)
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
better cave generation code (only up/down for now)
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
game states and messages. fix memory leak and buffer overflow on text rendering.
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago
simplest collision
Rodolfo Borges
as rodolfo.borges
More... over 17 years ago