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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 19, 2024 — Aug 19, 2025
Showing page 8 of 16
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download new .spec files
Bart Botta
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about 13 years ago
GLenum is 32 bits per GL 4.2 spec, so read as %gl:uint instead of :long
Bart Botta
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about 13 years ago
add gen-sampler,bind-sampler,sampler-parameter,delete-sampler
Bart Botta
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about 13 years ago
add .gitignore file
Bart Botta
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about 13 years ago
update low-level bindings (%GL:) to .spec version 82
Bart Botta
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about 13 years ago
update generate-funcs.lisp for newer spec files
Bart Botta
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about 13 years ago
download new .spec files
Bart Botta
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about 13 years ago
rearrange automatic error checking a bit
Bart Botta
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about 13 years ago
update low-level bindings (%GL:) to .spec version 78
Bart Botta
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over 13 years ago
update generate-funcs.lisp for v78 .spec files
Bart Botta
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over 13 years ago
download new .spec files
Bart Botta
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over 13 years ago
add :description to .asd file
Bart Botta
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over 13 years ago
Fallback GetProcAddress bindings so things will Just Work on common configurations.
Benjamin Saunders
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almost 14 years ago
More resilient libGL loading.
Benjamin Saunders
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almost 14 years ago
Edge-flag should be edge-flag-data.
Boian Tzonev
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almost 14 years ago
check glsl version in shader-vao example
Bart Botta
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almost 14 years ago
catch more errors in gl-info example
Bart Botta
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almost 14 years ago
fix gl:get* compiler macro
Bart Botta
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almost 14 years ago
query more limits in gl-info example
Bart Botta
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almost 14 years ago
update gl:get* for opengl 4.2 and some non-core ARB extensions
Bart Botta
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almost 14 years ago
add an example that just prints out version/extension/etc info
Bart Botta
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almost 14 years ago
update low-level bindings (%GL:) to .spec version 72, gl4.2
Bart Botta
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almost 14 years ago
update generate-funcs.lisp for new .spec files
Bart Botta
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almost 14 years ago
download new .spec files
Bart Botta
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almost 14 years ago
Merge pull request #29 from luismbo/for-3b
3b
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almost 14 years ago
Small refactoring.
Boian Tzonev
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about 14 years ago
Coords can be a list, a vector or a gl-array.
Boian Tzonev
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about 14 years ago
Any sequence or a gl-array can give coordinates. (TODO: test with gl-array)
Boian Tzonev
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about 14 years ago
Use arbitrary vertex-data.
Boian Tzonev
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about 14 years ago
Allow arbitrary vertex-data (in progress...)
Boian Tzonev
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about 14 years ago
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