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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
download new .spec files More... about 13 years ago
GLenum is 32 bits per GL 4.2 spec, so read as %gl:uint instead of :long More... about 13 years ago
add gen-sampler,bind-sampler,sampler-parameter,delete-sampler More... about 13 years ago
add .gitignore file More... about 13 years ago
update low-level bindings (%GL:) to .spec version 82 More... about 13 years ago
update generate-funcs.lisp for newer spec files More... about 13 years ago
download new .spec files More... about 13 years ago
rearrange automatic error checking a bit More... about 13 years ago
update low-level bindings (%GL:) to .spec version 78 More... over 13 years ago
update generate-funcs.lisp for v78 .spec files More... over 13 years ago
download new .spec files More... over 13 years ago
add :description to .asd file More... over 13 years ago
Fallback GetProcAddress bindings so things will Just Work on common configurations. More... almost 14 years ago
More resilient libGL loading. More... almost 14 years ago
Edge-flag should be edge-flag-data. More... almost 14 years ago
check glsl version in shader-vao example More... almost 14 years ago
catch more errors in gl-info example More... almost 14 years ago
fix gl:get* compiler macro More... almost 14 years ago
query more limits in gl-info example More... almost 14 years ago
update gl:get* for opengl 4.2 and some non-core ARB extensions More... almost 14 years ago
add an example that just prints out version/extension/etc info More... almost 14 years ago
update low-level bindings (%GL:) to .spec version 72, gl4.2 More... almost 14 years ago
update generate-funcs.lisp for new .spec files More... almost 14 years ago
download new .spec files More... almost 14 years ago
Merge pull request #29 from luismbo/for-3b
3b
More... almost 14 years ago
Small refactoring. More... about 14 years ago
Coords can be a list, a vector or a gl-array. More... about 14 years ago
Any sequence or a gl-array can give coordinates. (TODO: test with gl-array) More... about 14 years ago
Use arbitrary vertex-data. More... about 14 years ago
Allow arbitrary vertex-data (in progress...) More... about 14 years ago