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High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
3 days
ago.
May 26, 2023 — May 26, 2024
Showing page 776 of 780
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- payment will come from open pouches if you don't have enough in your top-level inventory - money for sold items will go into open pouches until they're full, then overflow into top-level inventory --DAMN
damn
More...
over 24 years ago
- sp regen penalty from armour calculated in fix_player instead of being recalculated for each spell point gained. --DAMN
damn
More...
over 24 years ago
- trivial bulletproofing, probably no effect -- DAMN
damn
More...
over 24 years ago
- fixed typo
damn
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over 24 years ago
- minor bugfix/cleanup - luck slightly improves chance of divine intervention
damn
More...
over 24 years ago
- vulnerability gives -4 to saving throw against non-damage attack effects - immunity to acid reduces the probability of corrosion - immunity and protection and not vulnerability to acid prevents corrosion - magic bonus improves item's saving throw against acid - vulnerability to drain doubles rate of exp loss, protection halves rate - holy word slaying is checked in hit_player, no need to double-check in hit_player_attacktype - prot:magic and vuln:magic affect all magical damage, not just raw magic - Holy Word and Turn Undead affect undead at half strength if they're not listed as an enemy race - Holy Word and Turn Undead have no effect on undead if they're listed as a friendly race - minor bugfix/cleanup
damn
More...
over 24 years ago
- split multiple lighters
damn
More...
over 24 years ago
- minor cleanup
damn
More...
over 24 years ago
Batch Update: DAMN 9/17/1999
damn
More...
over 24 years ago
changed prot: magic to prot: magic, electricity changed attacktype: magic, drain to attacktype: electricity, drain added nrof 1
damn
More...
over 24 years ago
changed attacktype: magic, drain to attacktype: drain, weaponmagic added nrof 1
damn
More...
over 24 years ago
changed name from Staff of Magi to Staff of the Magi changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2) added wc +5 and nrof 1
damn
More...
over 24 years ago
added attacktype: depletion and nrof 1
damn
More...
over 24 years ago
changed weight 1qq000 (yes, the letter Q) to 11100 added nrof 1
damn
More...
over 24 years ago
Added attacktype: blinding and nrof 1
damn
More...
over 24 years ago
removed duplicate weight entry Did _not_ add nrof 1
damn
More...
over 24 years ago
Changed (Wis +2) to (Pow +2) - because mages use Power now Added nrof 1
damn
More...
over 24 years ago
Changed (Cha +2) to (Cha +1, speed +1) - electrical chainmail should improve speed reduced penalties to sp regen and movement speed - they were the same as normal mithril chain
damn
More...
over 24 years ago
Changed (Int +2) to (Int +1, Pow +1) because mages use Pow now. Added nrof 1
damn
More...
over 24 years ago
nrof 1 - so multiples don't have to stack up as seperate objects
damn
More...
over 24 years ago
archetypes for raw mana spells
damn
More...
over 24 years ago
Add develop.nmdg.com public saerver - msw
cvs
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almost 25 years ago
Update README with crossfire.oc.humbug.org.au.
cvs
More...
almost 25 years ago
Change compress method definitions from being determined by checks on system type to having autoconf find the utilities for us. Also, add bzip2 support. Files affected: Makefile.in configure.in common/map.c server/init.c server/login.c include/config.h include/define.h include/autoconf.h.in - msw
cvs
More...
almost 25 years ago
Fix in server/rune.c - if the victim of a trap/rune is not on a map and the object has a disease, it would crash the server. Temporary fix put in to make sure there is a map, and if not, use a predefined difficult of 1. I think the real issue is how can an object not on a map be setting a trap (in this particular bug, reported by Klaus Elsbernd, the victim was a thrown object) - msw
cvs
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almost 25 years ago
Bugfix in server/apply.c - apply_container()
damn
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almost 25 years ago
Cut "static" from FindKey when adding its prototype to sproto.h. FindKey is now called from apply.c to open locked containers.
damn
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almost 25 years ago
Need prototype for FindKey here so that it can be used in apply.c as well as player.c
damn
More...
almost 25 years ago
Use player.c's FindKey to find keys for containers --DAMN
damn
More...
almost 25 years ago
update by msw
cvs
More...
almost 25 years ago
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