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I Use This!
High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
May 26, 2023 — May 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Change by [email protected] - improve crossedit so that if you try to load a map you alreay have in memory, it will raise the window - it will also give you the option to forget, save changes, or just raise the window if the in memory version of that map has been modified. Checked in by msw. (crossedit, App.c, Edit.c, Edit.h)
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More... almost 25 years ago
*** empty log message *** More... almost 25 years ago
Added a test to enter-exit() to deal with path problem when moving from one unique per-character map to another unique per-character map. When leaving a unique map, current path is derived from the map's filename, which was previously constructed from the original's path. More... almost 25 years ago
Update for xbmtobdf.man removal - msw
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More... almost 25 years ago
oops - this is needed after all to make the .cfb file - msw
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More... almost 25 years ago
Re-add after accidental deletion - msw
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More... almost 25 years ago
Removed xbmtobdf.c since it is no longer needed - msw
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More... almost 25 years ago
Remove xbmtobdf.man referances - msw
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More... almost 25 years ago
File removed - no longer of any use in the client/server model as the actual program souce is also removed - msw
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More... almost 25 years ago
Remove xbmtobdf man page & source, as it is no longer needed for any use. - msw
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More... almost 25 years ago
Various updates - msw
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More... almost 25 years ago
Change install location of man pages to section 6 instead of section 1 - msw
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More... almost 25 years ago
Sync between private copy and that in repository - looks to just be a whitespace change - msw
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More... almost 25 years ago
New man page submitted by Egbert Hinzen that is actually correct and accurate as the options now relate to crossfire. - msw
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More... almost 25 years ago
comments on an alchemy change
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More... almost 25 years ago
incorporated changes from DAMN: This one is a suggested fix for the alchemy bug that grants obscene amounts of experience for certain formulas. Those formulas are the ones that create items with a high fixed level, because those items are pretty worthless otherwise. Dust of Repelling Undead, for example, is level 30. The fix I implemented here is to base the chance of success largely on the level of the product, so it's very difficult to produce something like Dust of Repelling Undead, and therefore worth the extra experience. The chance of success is now based on the following factors: 1) level of product 2) number of ingredients in formula 3) rarity of formula as listed in "formulae" data file 4) number of batches being made 5) Alchemy skill (if present) 6) enchantment of cauldron 7) luck
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More... almost 25 years ago
patches from DAMN for various things:
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More... almost 25 years ago
nrof added to most things, weight changed for power crystal.
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More... almost 25 years ago
patches from DAMN, renaming potion of strength to potion of might, adding nrof to various archetypes so they'll stack, adding weight 3 to power crystal archetype so it'll be the same as the one in the GemTunnel.
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More... almost 25 years ago
Patch from DAMN for a typo.
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More... almost 25 years ago
comment on keycode added.
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More... almost 25 years ago
Changes allowing for a keycode in the alchemical recipes. Now, if the formula has a field called 'keycode xxxx', the person must possess a MARK with 'slaying xxxx' in order to execute the formula successfully.
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More... almost 25 years ago
Updated documentation to reflect changes in the detector object, and descripton of the new marker object.
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More... almost 25 years ago
New archetype for the MARKER object.
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More... almost 25 years ago
comment on hack to make players lose special prayers on changing diety of allegiance.
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More... almost 25 years ago
Hacked in a mod so that players who change religions lose any special spells they learned from their former religion. --PeterM
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More... almost 25 years ago
I modified server/alchemy.c and server/shop.c: the first to stop generation of cursed items at low levels, the second to stop the sale of unidentified items at significant prices.
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More... almost 25 years ago
Modified a comment so that it is accurate.
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More... almost 25 years ago
little modification so that cursed items cannot be made at low level: instead you get slag or nothing.
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More... almost 25 years ago
Small mod to cause unidentified stuff, which is to be sold, to sell for no more than 3x the cost of identification.
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More... almost 25 years ago