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Posted
about 13 years
ago
by
[email protected]
(Hagen)
I'm working on a project using equalizer and Ogre. I have been developing an example on Fedora 17, with ogre 1.8.1 and equalizer 1.4. My code compiles but when I run it, the next errors show up: 5261 /src/Equalizer/libs/eq/server/ configUpdateSyncVisitor.h:115 439 eq::server::Channel initialization failed: Window not running (0x403f)
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Posted
about 13 years
ago
by
[email protected]
(Stefan Eilemann)
Ok, done. Although it seems weird... Not sure what's going on here. Looks like an incomplete build, since the method is exported and defined. HTH, Stefan. -- View this message in context: [link] Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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Posted
about 13 years
ago
by
[email protected]
(Stefan Eilemann)
I don't know which thread is eating your CPU. You'll have to profile this yourself. Seems that a free-running render thread is not your issue. The event handling is executed from the main loop, and blocking there is certainly a bad idea. HTH, Stefan. -- View this message in context: [link]
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Posted
about 13 years
ago
by
[email protected]
(Stefan Eilemann)
Do you have VSync enabled? From your problem description I guess not. This is a general OpenGL problem. If you stop the camera, CPU usage should drop to 0% since eqPly is event-driven. HTH, Stefan. -- View this message in context: [link]
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Posted
about 13 years
ago
by
[email protected]
(Stefan Eilemann)
Hi, 'Server' in Equalizer means something else then you do. The server is the entity driving all processes in a cluster. The first process in your scenario would be a display-only node. You write a configuration file where only the second machine
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Posted
about 13 years
ago
by
[email protected]
(Stefan Eilemann)
Hi Andy, Does it also crash if you build eqPly with the provided CMakeLists? It should not, I tested this during the 1.4 release. Can you run it with 'EQ_LOG_LEVEL=INFO' to get a clue where it crashes? My next step would then be to run under gdb to
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Posted
about 13 years
ago
by
eile
Tomorrow night is the poster session for the second poster, recent advances in Equalizer: Region of Interest, Focus Distance, Optimizations for Multi-GPU Clusters (Thread Affinity, Asynchronous Readback) and new applications. The poster is already up
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Posted
about 13 years
ago
by
eile
Tomorrow night is the poster session for the second poster, recent advances in Equalizer: Region of Interest, Focus Distance, Optimizations for Multi-GPU Clusters (Thread Affinity, Asynchronous Readback) and new applications. The poster is already up
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Posted
about 13 years
ago
by
eile
Tomorrow night is the poster session for the second poster, recent advances in Equalizer: Region of Interest, Focus Distance, Optimizations for Multi-GPU Clusters (Thread Affinity, Asynchronous Readback) and new applications. The poster is already up
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Posted
about 13 years
ago
by
eile
Today I’ll be presenting our DASH poster at the IEEE VisWeek. This is the first official outing of DASH, I’m intrigued to see what interest it will generate. If you’re around in Seattle, feel free to come and speak to me, otherwise have a look at the poster on the right and leave comments. For [...]
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