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Analyzed about 19 hours ago. based on code collected 1 day ago.
Posted almost 17 years ago by eile
The last couple of days I have been busy preparing the WWDC demo of Chromium and Equalizer. We’ve made excellent progress, and certified quite a few applications (Google Earth, VMD, Paraview and Amira) to run on the display wall using Chromium. On the Equalizer side, there is a new, improved version of the polygonal renderer using [...]
Posted almost 17 years ago by eile
Things are moving well now - VMD is working as well for the WWDC display wall demonstration. This covers a little bit the whole scientific visualization angle. Performance is really good if you enable ‘cached rendering’ (display lists?) in VMD.
Posted almost 17 years ago by eile
Finally a cool application for demonstrating Chromium on OS X: Google Earth! After some fixing of the CGL/AGL Chromium code, customizing the config file, removing all whitespace from the path and other minor issues I could get it running on my mini display wall I use for testing the WWDC07 setup. Chromium for sure is [...]
Posted almost 17 years ago by eile
Apple will be demoing a display wall made out of 5×3 30-inch cinema displays at WWDC07 - that’s 3.4×1.6m (136×63.9 inch) or in other words: a 150-inch display with a 60 MPixel resolution! And what is even better - I will be there with a colleague from TG to show Chromium and Equalizer, talk to the [...]
Posted almost 17 years ago by [email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features ... [More] and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster.The full release notes for version 0.3 are available atwww.equalizergraphics.com/documents/RelNotes/RelNotes_0.3.0.html. (0 comments) [Less]
Posted almost 17 years ago by Stefan Eilemann
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features ... [More] and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster. The full release notes for version 0.3 are available at www.equalizergraphics.com/documents/RelNotes/RelNotes_0.3.0.html. [Less]
Posted almost 17 years ago by Stefan Eilemann
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features ... [More] and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster. The full release notes for version 0.3 are available at www.equalizergraphics.com/documents/RelNotes/RelNotes_0.3.0.html. [Less]
Posted almost 17 years ago by [email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features ... [More] and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster.The full release notes for version 0.3 are available atwww.equalizergraphics.com/documents/RelNotes/RelNotes_0.3.0.html. (0 comments) [Less]
Posted over 17 years ago by [email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale ... [More] the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: * Sort-first (2D), sort-last (DB) and eye task decomposition. * Tile-based reassembly for sort-first and eye recomposition. * Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. * Fast image compression for network transfers based on a modified RLE algorithm. * Z-based sort-last compositing of polygonal data. * Support for ordered alpha-based compositing of volumetric data. * Support for dynamic near and far planes. * Initial implementation of a statistics API.More information about this release can be found at: http://www.equalizergraphics.com. The full release notes are available on: http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html. (0 comments) [Less]
Posted over 17 years ago by Stefan Eilemann
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications. Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to ... [More] scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: * Sort-first (2D), sort-last (DB) and eye task decomposition. * Tile-based reassembly for sort-first and eye recomposition. * Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. * Fast image compression for network transfers based on a modified RLE algorithm. * Z-based sort-last compositing of polygonal data. * Support for ordered alpha-based compositing of volumetric data. * Support for dynamic near and far planes. * Initial implementation of a statistics API. More information about this release can be found at: www.equalizergraphics.com. The full release notes are available on: www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html. [Less]