Posted
almost 17 years
ago
by
eile
The last couple of days I have been busy preparing the WWDC demo of Chromium and Equalizer. We’ve made excellent progress, and certified quite a few applications (Google Earth, VMD, Paraview and Amira) to run on the display wall using Chromium.
On the Equalizer side, there is a new, improved version of the polygonal renderer using [...]
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Posted
almost 17 years
ago
by
eile
Things are moving well now - VMD is working as well for the WWDC display wall demonstration. This covers a little bit the whole scientific visualization angle. Performance is really good if you enable ‘cached rendering’ (display lists?) in VMD.
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Posted
almost 17 years
ago
by
eile
Finally a cool application for demonstrating Chromium on OS X: Google Earth! After some fixing of the CGL/AGL Chromium code, customizing the config file, removing all whitespace from the path and other minor issues I could get it running on my mini display wall I use for testing the WWDC07 setup.
Chromium for sure is [...]
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Posted
almost 17 years
ago
by
eile
Apple will be demoing a display wall made out of 5×3 30-inch cinema displays at WWDC07 - that’s 3.4×1.6m (136×63.9 inch) or in other words: a 150-inch display with a 60 MPixel resolution!
And what is even better - I will be there with a colleague from TG to show Chromium and Equalizer, talk to the [...]
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Posted
almost 17 years
ago
by
[email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features
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Posted
almost 17 years
ago
by
Stefan Eilemann
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features
|
Posted
almost 17 years
ago
by
Stefan Eilemann
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features
|
Posted
almost 17 years
ago
by
[email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features
|
Posted
over 17 years
ago
by
[email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale
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Posted
over 17 years
ago
by
Stefan Eilemann
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.
Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to
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