Posted
almost 16 years
ago
by
eile
Continuing our set of movies, below is a video showing automatic database load-balancing.
Furthermore, this is a fairly new feature, just checked in yesterday. To my knowledge, Equalizer is the only toolkit on the market doing this (unless you count MPK ). The only thing required from the application is the capability to use a [...]
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Posted
almost 16 years
ago
by
Eyescale
DB load-balancing for Polygonal Rendering
Polygonal rendering using two gpus and dynamic DB (sort-last) load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 7.2M
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Posted
almost 16 years
ago
by
eile
And another video, 2D load-balancing with eVolve:
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Posted
almost 16 years
ago
by
Eyescale
2D load-balancing for Volume Rendering
Volume rendering using three gpus and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer. The data set has 256^3 voxels, and is
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Posted
almost 16 years
ago
by
Eyescale
2D (sort-first) Parallel Polygon Rendering
2D (or sort-first) parallel rendering task decomposition using Equalizer parallel rendering framwork. All rendering tasks execute on a single machine for demonstration purposes. A deployment configuration
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Posted
almost 16 years
ago
by
eile
Here is the next Equalizer video - Database decomposition with eVolve:
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Posted
almost 16 years
ago
by
Eyescale
DB (sort-last) Parallel Volume Rendering
Parallel Volume Rendering using DB (sort-last) task decomposition with the Equalizer parallel rendering framework. Data set courtesy of Computer Science Institute, University of Freiburg, Germany.
From:
Eyescale
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Time:
01:04
More in
Science & Technology
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Posted
almost 16 years
ago
by
eile
I’ve started uploading some parallel rendering videos to youtube, showing Equalizer in action.
I’ll post them here as they become ready. Here is the first one, showing static 2D decomposition - enjoy!
Note: If the annotation overlays do not show up in the embedded version, click on the video to see it on the youtube site.
[...]
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Posted
almost 16 years
ago
by
eile
The web (well, a small part of it) has been abuzz with a new company claiming to provide ‘a near-linear to above-linear increase in performance’.
The solution consist of a chip in front of the graphics cards, which ‘decomposes a complex scene into well-balanced parallel tasks, and then recompose each task into the correct final image [...]
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Posted
almost 16 years
ago
by
eile
I’ve created a new poll to get a feeling which scenegraph integration is most wanted in Equalizer.
We’ve like to get a feeling where the biggest need is to port scene-graph based OpenGL applications to multi-GPU systems and visualization clusters.
Unfortunately I can’t embed the poll in this posting, so just weasel over to the Equalizer [...]
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