15
I Use This!
High Activity

Commits : Listings

Analyzed about 2 hours ago. based on code collected 1 day ago.
May 18, 2023 — May 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixed AI being unable to build Neutronium Extractors
Dilvish
as Dilvish-fo
More... almost 9 years ago
added TheSilentOne's new ancient_ruins_excavated icon, and used it in most of the related SitReps (but not in the "Ruins Empty" one).
Dilvish
as Dilvish-fo
More... almost 9 years ago
Added BufferStoreIsoscelesTriangle function. More... almost 9 years ago
Partly implemented CUIDropDownList rendering with vertex buffer. More... almost 9 years ago
Fixed badly implemented BufferStoreAngledCornerRectangleVertices. More... almost 9 years ago
Added mousewheel cycling through options in droplist. More... almost 9 years ago
Moved rendering of selected item to separate RenderDisplayedRow function, which should be easier to use from overridden Render functions. More... almost 9 years ago
GG::DropDownList rendering with vertex buffers More... almost 9 years ago
trivial grooming More... almost 9 years ago
fixed Protection Focus effect on MaxTroops, which appears to have been inadvertently broken/omitted by f3106e0 (PR #226)
Dilvish
as Dilvish-fo
More... almost 9 years ago
comment clarifications inadvertently ommitted from c3c945e
Dilvish
as Dilvish-fo
More... almost 9 years ago
Added parsing and ValueRef support for an 'Attack' object property (as in Target.Attack), only valid for ships & fleets, for which it returns the total per-round attack damage. (For planets the Defense meter is already referenceable.)
Dilvish
as Dilvish-fo
More... almost 9 years ago
adjusted statistics parser to work with statistics on expressions
Dilvish
as Dilvish-fo
More... almost 9 years ago
Merge pull request #269 from Ouaz/master
geoffthemedio
as Geoff
More... almost 9 years ago
Update fr.txt More... almost 9 years ago
Fixed the multiplayer galaxy setup dropdowns having unneeded and blocking scrollbars, by causing its galaxy setup panel to be created with the desired size to beging with, rather than starting at default size and then being resized.
Dilvish
as Dilvish-fo
More... almost 9 years ago
Merge pull request #264 from Ouaz/master
geoffthemedio
as Geoff
More... almost 9 years ago
[AI] somewhat further reduced AI colonization planning defense bonus valuation for multi-colony systems
Dilvish
as Dilvish-fo
More... almost 9 years ago
Segregated game-start Welcome SitRep messages from the plethora of initialization / unlocking SitReps; responsive to Issue # 254 * added Universe::ApplyGenerateSitRepEffects() akin to ApplyAppearanceEffects, * added corresponding supprt in EffectsGroups and Effects relevant Execute methods for an additional only_generate_sitrep_effects parameter, defaulting to false like the other only_X_effects parameters, and working in the same way * Added a Server step after initialization of setting the turn to 0 and calling ApplyGenerateSitRepEffects() * adjusted the two current Welcome SitReps to fire only on turn 0 (to be presented on the first turn, turn 1). * conveniently, the SitRepPanel is already set to initialize to turn 1, skipping over the slew of unlocking-X SitReps when any SitReps are present for turn 1
Dilvish
as Dilvish-fo
More... almost 9 years ago
amends intro custom sitreps, responsive to Issue #253 - Rewords intro custom sitrep message to not be immersion-breaking - causes the intro custom sitrep message to share the same filter as the 'Welcome' message - makes one more sample sitrep be translated, and comments out the others so that English language SitReps need not be presented to users who have selected some other stringtable language - notes in the tech description that in a multiplayer game SitReps are governed by server content files. - fixed the gas giant generator reminder sitrep to not send extra messages if buildings were on the gas giant
Dilvish
as Dilvish-fo
More... almost 9 years ago
Update fr.txt More... almost 9 years ago
Merge pull request #263 from Mitten-O/object_right_click_selection_244
geoffthemedio
as Geoff
More... almost 9 years ago
Made depopulation check include negative population, in case this were to occur, as it should probably remove the species then. More... almost 9 years ago
Added turn parameters to some sitrep creation functions. Passed current default behaviour from calling code, so should have no functional change. More... almost 9 years ago
CensusRowPanel rendering with vertex buffer. More... almost 9 years ago
grooming More... almost 9 years ago
Merge pull request #262 from Deepsloth/lifecycle_manipulation
geoffthemedio
as Geoff
More... almost 9 years ago
Fix #244: Object window right click selects clearly. More... almost 9 years ago
Expanded the description of Lifecycle Manipulation to mention their effect on colony buildings. More... almost 9 years ago
Rename reposition windows button More... almost 9 years ago