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Analyzed about 5 hours ago. based on code collected about 10 hours ago.
Posted almost 11 years ago by Sirp
Frogatto is now available for sale for PC and Mac on the Humble Store! Go and get it here! If you’re curious about what Frogatto is all about before purchasing, check out our trailer:
Posted almost 11 years ago by DDR
Hello everybody! We’re all excited over Chasm, and they’re having a stream over here for the next few hours! They’ve asked us to do a bit, so there’s a conversation you probably won’t want to miss. Link is: http://www.twitch.tv/discordgames This is ... [More] the last day of their kickstarter, over at http://www.kickstarter.com/projects/discordgames/chasm. [edit] Event’s over, now. It [...] [Less]
Posted almost 11 years ago by Jetrel
DONATIONS GO HERE
Posted over 11 years ago by Jetrel
Just read a pretty insightful bit about what “Super Mario Bros” (the original NES title) did right. Like most wanna-be game-developers, I’ve spent quite a few years speculating about game-design; trying to shake out some set of principles that could describe why some games are good, and others are not. When we started working on [...]
Posted over 11 years ago by DDR
Cube Trains 1.0 is done, and available for download from http://cubetrains.com. It is a puzzle game about laying train tracks through a city, in 3D. It’s also free. There is no limiting mechanism on the number of pieces you can place in a level, except for how many you can fit into a given area. [...]
Posted over 11 years ago by Jetrel
We’ve updated our most recent post with new mac and windows builds that fix a major bug that cropped up. If you started playing on challenging, the bug would end up changing the difficulty back down to casual, when you died and respawned. Since having another difficulty level is a cornerstone of this release, if [...]
Posted over 11 years ago by Jetrel
We’re almost done with 1.3 at this point, and we’ve got a mac build and a windows build ready for final testing (linux users will need to compile from source). If you’re interested in testing, please download these and post about any bugs on our forum! We don’t have the mobile versions of 1.3 done [...]
Posted over 11 years ago by Sirp
I’ve been playing around with some OpenGL shader features in Frogatto. Here are some videos showing what I’ve come up with:
Posted over 11 years ago by marcavis
So, over the past few weeks, we’ve been edging closer and closer to releasing a new Frogatto version. There have been plenty of changes since the latest version – some under the hood, but also we’ve been improving the content on several fronts – better balancing, new enemies, new songs, and much more. So, as [...]
Posted over 11 years ago by DDR
Recently, we’ve added a brand-new feature to our editor. Images now get reloaded in real-time, while you’re playing the game in the editor. If you’re an artist and you’ve spotted a tiling bug with some part of the ground, you don’t have to stop playing (and loose your position) to fix up the error. You [...]