2
I Use This!
Low Activity

News

Analyzed about 12 hours ago. based on code collected 1 day ago.
Posted almost 4 years ago by DDR
On 2020-06-19, UbuntuJackson laid down a very impressive speedrun, beating Frogatto in 19:36.21. Around the our virtual water-cooler, we all agreed that we were quite impressed! As a developer, watching a speedrun of your own game is both humbling ... [More] and inducing of a feeling of incredulousness. “How could we create this little content, yet include […] [Less]
Posted over 7 years ago by Phanterm
Well lookie here, it’s a brand new news update! Hi folks, Hunter here. We’ve been working hard these past several months on getting the next version of Frogatto & Friends finalized and ready to go. We’re not in development hell. Hell, we’re not even in development purgatory. Our only excuse is that we’re a small […]
Posted over 8 years ago by DDR
It’s been a slow month here. The only major news is that Jetrel has been working on cleaning up and polishing Frogatto’s (the eponymous main character’s) graphics. Here’s a recent example: The onion skin view on github helps highlight the differences. A huge part of this has been an ongoing effort to redo Frogatto’s core […]
Posted over 8 years ago by Jetrel
(Backported from Steam Greenlight.) With one notable exception, the last few weeks have been a lot of odds-and-ends; the less exciting bucketload of piecemeal feature completion that leads to working software. (Added a few objects, fixed some bugs ... [More] , made some other objects work right, etc…) The big item, though, is something we can fortunately show […] [Less]
Posted over 8 years ago by Jetrel
(Backported from Steam Greenlight.) With one notable exception, the last few weeks have been a lot of odds-and-ends; the less exciting bucketload of piecemeal feature completion that leads to working software. (Added a few objects, fixed some bugs ... [More] , made some other objects work right, etc…) The big item, though, is something we can fortunately show […] [Less]
Posted over 8 years ago by Jetrel
(Backported from Steam Greenlight.) New enemy: We came up with this wily fellow. I spent way too much time fighting with this guy’s animations, but I’m quite happy as to how he came out. We’ve still got a few more enemies planned for in the next release; more enemies for the swamps are definitely going […]
Posted over 8 years ago by Jetrel
(Backported from Steam Greenlight.) New enemy: We came up with this wily fellow. I spent way too much time fighting with this guy’s animations, but I’m quite happy as to how he came out. We’ve still got a few more enemies planned for in the next release; more enemies for the swamps are definitely going […]
Posted over 8 years ago by Jetrel
We’ve been making some update posts over on our steam greenlight page for a while now, without cross-posting them here. I’m going to start backporting a few of them to here, and try to keep up with consistently cross-posting them in the future. New flight animations: A long-running project we’ve had going has been upgrading […]
Posted over 8 years ago by Jetrel
We’ve been making some update posts over on our steam greenlight page for a while now, without cross-posting them here. I’m going to start backporting a few of them to here, and try to keep up with consistently cross-posting them in the future. New flight animations: A long-running project we’ve had going has been upgrading […]
Posted over 8 years ago by DDR
Today, we have a shout-out to Tower 57, whose kickstarter badly needs your support with roughly a week left. They’re close to meeting their goal, but your individual support could mean the difference between success and failure for their campaign. Get out there and pledge! 1920s art deco. Dystopian future. Destructible scenery. Tower 57 is […]