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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Jul 20, 2024 — Jul 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Point to wiki instead of website More... over 2 years ago
Merge pull request #23 from toebu/ieFilterOptimisation More... about 12 years ago
Added a check around line 1556 to only apply DXImageTransform.Microsoft.Matrix filter if it is needed (if an element is either rotated or scaled). This improves performance in old IE versions and doesn't break PNG alpha channel in IE8. More... about 12 years ago
- bugfix: updated the package description to fit the new rules for jQuery plugins More... over 12 years ago
- new feature: added an import Tilemap function that reads json file generated by tiled More... over 12 years ago
- bugfix: fixes #19 - test: added test for issues 19 More... over 12 years ago
- bugfix: removed a console log More... over 12 years ago
- bugfix: corrected relative rotation and scalling - test: added test for flip and realtive rotation and scalling More... over 12 years ago
Merge pull request #20 from vantreeseba/master More... over 12 years ago
Merge branch 'master' of https://github.com/onaluf/gameQuery More... over 12 years ago
- bugfix for demo 3: replaces random id for missile by counter fixes #17 More... over 12 years ago
added relative rotation and scale More... over 12 years ago
Fixed a bug in transformation for the non-compatible browser fallback. More... over 12 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... over 12 years ago
- added feature detection for CSS transform - positioning is now donw through CSS transform 'translate' when supported, whith fallback to 'top' and 'left' More... over 12 years ago
- made the demos compliant with version 0.7.0 More... almost 13 years ago
added test for collision position override More... almost 13 years ago
small correction in the comment More... almost 13 years ago
- fix: corrected a typo in the clearScenegraph methode name. More... about 13 years ago
- feature: add pause resume game - feature: add in-game new animation callback - feature: resource manager now manages new animation/sound added during a pause - feature: function to clean scenegraph/ resources More... about 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery More... about 13 years ago
- feature: the tiles from a tilemap are now generated when needed. You can specify a buffered zone around the visible part of you tile map with the option buffer. The tiles are not marked with '$.gameQuery. activeCssClass' but with '$.gameQuery. tileCssClass' - refactoring: many pieces of code have been extraced and put in utility function to reduce code duplication - refactoring: fragment are now used to speed the process of adding sprites/groups/tiles - refactoring: css class for tiles typ are now accessible through $.gameQuery. tileTypePrefix - refactoring: css id for tiles are now namespaced too (starts with $.gameQuery. tileIdPrefix) More... about 13 years ago
- fix: no need to remove the active class from tiles since it is not set by default More... about 13 years ago
- API change: The CSS classes used by the library to mark sprites, groups and tilemap are now namespaced by prefixing them with "gQ_". - API change: The name of the used classes are now exposed through $.gameQuery.spriteCssClass, $.gameQuery.groupCssClass and $.gameQuery.activeCssClass. - API change: The id of the scenegraph node has been changed to "gQ_scenegraph". More... about 13 years ago
- Refactoring: Some reformating, some dead code removed - Bug fix: muteSound() is now chainable - Feature: you can now use $.gQ as a shortcut for $.gameQuery More... about 13 years ago
Merge pull request #15 from tapostrophemo/master More... about 13 years ago
- new feature: added the mouse tracker w/ position and clicked button - bug fix: the callback is called after the last frame as been displayed - formating: fixed indentation (replaced tabs with 4 spaces) More... about 13 years ago
specify animation background image offset in px More... about 13 years ago
Optimisation: don't update the background position for sprites with an animation with1 or 0 frame anymore. More... about 13 years ago
bugfix More... about 13 years ago