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Inactive
Commits
: Listings
Analyzed
about 13 hours
ago. based on code collected
about 13 hours
ago.
Jul 20, 2024 — Jul 20, 2025
Showing page 1 of 4
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Point to wiki instead of website
Selim Arsever
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over 2 years ago
Merge pull request #23 from toebu/ieFilterOptimisation
Selim Arsever
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about 12 years ago
Added a check around line 1556 to only apply DXImageTransform.Microsoft.Matrix filter if it is needed (if an element is either rotated or scaled). This improves performance in old IE versions and doesn't break PNG alpha channel in IE8.
Tobias Leugger
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about 12 years ago
- bugfix: updated the package description to fit the new rules for jQuery plugins
onaluf
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over 12 years ago
- new feature: added an import Tilemap function that reads json file generated by tiled
onaluf
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over 12 years ago
- bugfix: fixes #19 - test: added test for issues 19
onaluf
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over 12 years ago
- bugfix: removed a console log
onaluf
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over 12 years ago
- bugfix: corrected relative rotation and scalling - test: added test for flip and realtive rotation and scalling
onaluf
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over 12 years ago
Merge pull request #20 from vantreeseba/master
Selim Arsever
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over 12 years ago
Merge branch 'master' of https://github.com/onaluf/gameQuery
onaluf
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over 12 years ago
- bugfix for demo 3: replaces random id for missile by counter fixes #17
onaluf
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over 12 years ago
added relative rotation and scale
Ben Van Treese
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over 12 years ago
Fixed a bug in transformation for the non-compatible browser fallback.
Selim Arsever
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over 12 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery
Selim Arsever
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over 12 years ago
- added feature detection for CSS transform - positioning is now donw through CSS transform 'translate' when supported, whith fallback to 'top' and 'left'
onaluf
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over 12 years ago
- made the demos compliant with version 0.7.0
Selim Arsever
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almost 13 years ago
added test for collision position override
Selim Arsever
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almost 13 years ago
small correction in the comment
Selim Arsever
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almost 13 years ago
- fix: corrected a typo in the clearScenegraph methode name.
Selim Arsever
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about 13 years ago
- feature: add pause resume game - feature: add in-game new animation callback - feature: resource manager now manages new animation/sound added during a pause - feature: function to clean scenegraph/ resources
Selim Arsever
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about 13 years ago
Merge HEAD, branch 'master' of github.com:onaluf/gameQuery
Selim Arsever
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about 13 years ago
- feature: the tiles from a tilemap are now generated when needed. You can specify a buffered zone around the visible part of you tile map with the option buffer. The tiles are not marked with '$.gameQuery. activeCssClass' but with '$.gameQuery. tileCssClass' - refactoring: many pieces of code have been extraced and put in utility function to reduce code duplication - refactoring: fragment are now used to speed the process of adding sprites/groups/tiles - refactoring: css class for tiles typ are now accessible through $.gameQuery. tileTypePrefix - refactoring: css id for tiles are now namespaced too (starts with $.gameQuery. tileIdPrefix)
Selim Arsever
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about 13 years ago
- fix: no need to remove the active class from tiles since it is not set by default
Selim Arsever
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about 13 years ago
- API change: The CSS classes used by the library to mark sprites, groups and tilemap are now namespaced by prefixing them with "gQ_". - API change: The name of the used classes are now exposed through $.gameQuery.spriteCssClass, $.gameQuery.groupCssClass and $.gameQuery.activeCssClass. - API change: The id of the scenegraph node has been changed to "gQ_scenegraph".
Selim Arsever
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about 13 years ago
- Refactoring: Some reformating, some dead code removed - Bug fix: muteSound() is now chainable - Feature: you can now use $.gQ as a shortcut for $.gameQuery
Selim Arsever
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about 13 years ago
Merge pull request #15 from tapostrophemo/master
Selim Arsever
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about 13 years ago
- new feature: added the mouse tracker w/ position and clicked button - bug fix: the callback is called after the last frame as been displayed - formating: fixed indentation (replaced tabs with 4 spaces)
Selim Arsever
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about 13 years ago
specify animation background image offset in px
Dan Parks
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about 13 years ago
Optimisation: don't update the background position for sprites with an animation with1 or 0 frame anymore.
Selim Arsever
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about 13 years ago
bugfix
Selim Arsever
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about 13 years ago
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