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Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
May 20, 2023 — May 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Don't draw 0-width sprite windows More... almost 12 years ago
Fix instruction cache invalidation in DMAs More... almost 12 years ago
Tentatively migrate LDM and STM More... almost 12 years ago
Migrate LDR(1), LDRB(1), STR(1), STRB(1) More... almost 12 years ago
Migrate ADD(2), CMP(1), MOV(1), SUB(2) More... almost 12 years ago
Migrate B(1) More... almost 12 years ago
Begin migrating functions to clean closure environments More... almost 12 years ago
Force alignment of CpuSet and FastCpuSet More... almost 12 years ago
Move check for s bit out of closure More... almost 12 years ago
Optimize CPSR V bit calculation More... almost 12 years ago
VCOUNT IRQ on 0 works now More... almost 12 years ago
Dismiss the IRQs we have disabled More... almost 12 years ago
Fix IntrWait More... almost 12 years ago
Don't redraw layers when there are window y issues More... almost 12 years ago
Add pausing More... almost 12 years ago
Fix regression involving negative-x sprites More... almost 12 years ago
Force align DMAs More... almost 12 years ago
Windows for OBJs (but not OBJWIN yet) More... almost 12 years ago
Have VCOUNT flag set in VCOUNT mode More... almost 12 years ago
Fix OBJs still being drawn when disabled in some circumstances More... almost 12 years ago
Fix flash saves More... almost 12 years ago
Implement mode 4 More... almost 12 years ago
Fix Mode 1 More... almost 12 years ago
Disuse backing.y because Firefox doesn't let us set a new member on a PixelData More... almost 12 years ago
Add ability to eat key input More... almost 12 years ago
Add ability to call callback after loading a ROM More... almost 12 years ago
Fix last remaining location of wrong draw function being set More... almost 12 years ago
Move select to backslash to avoid messing with browsers' keybindings More... almost 12 years ago
Add memory mirroring across their address blocks More... almost 12 years ago
Check to make sure audio DMAs are hooked up before starting them, in case a game is poorly written. More... almost 12 years ago