0
I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Jun 01, 2023 — Jun 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Tear out broken optimization in CpuSet More... almost 12 years ago
Implement UMLAL and SMLAL More... almost 12 years ago
Fix ORR More... almost 12 years ago
Make sure DMAs nuke icache More... almost 12 years ago
Fix post-increment operations in core More... almost 12 years ago
Implement scaling/rotation for sprites More... almost 12 years ago
Implement ObjAffineSet More... almost 12 years ago
Functional Background mode 1 More... almost 12 years ago
Fix BgAffineSet More... almost 12 years ago
Begin implementing mode 1 More... almost 12 years ago
Make BLDALPHA readable More... almost 12 years ago
Implement DivArm More... almost 12 years ago
Implement SWI More... almost 12 years ago
Remap select More... almost 12 years ago
Fix MemoryView in V8 without breaking 256Mbit cartridges this time More... almost 12 years ago
Implement GameBoyAdvancePalette.load32 More... almost 12 years ago
Implement ArcTan2 More... almost 12 years ago
Fix addressing mode 2 More... almost 12 years ago
Fix 256Mbit cartridges More... almost 12 years ago
Implement DMA internal registers More... almost 12 years ago
Don't fire Hblank events during vblank More... almost 12 years ago
Possibly incorrect implementation of BgAffineSet More... almost 12 years ago
Implement addressing mode 2 More... almost 12 years ago
Fix some typos More... almost 12 years ago
Support special enabling/disabling in windows More... almost 12 years ago
Add a swath of unreadable I/O registers More... almost 12 years ago
Fix register writing for 8-bit aligned More... almost 12 years ago
Add 8-bit WININ/WINOUT writes More... almost 12 years ago
Support 256-color OBJs More... almost 12 years ago
Implement object character mapping More... almost 12 years ago