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Analyzed 1 day ago. based on code collected 2 days ago.
Posted almost 13 years ago by [email protected] (Qalthos)
So I've been absent for a while lately, but with good reason. I've been preparing for ImagineRIT, which was held earlier today.After pulling possibly my longest day's hack yesterday (1pm to 4am, approximately), I woke up at 9 and headed over to the ... [More] Innovation Center to talk to people about FOSS. All day long, the Fossbox was filled with curious people, looking to find out what it is we did. We had kids poking around on the OLPCs, checking out our software, and occasionally getting lost opening new programs. Every time I finished showing a group around all the different projects hosted in the FOSSBOX, a brand new group would appear and start asking questions. It was tiring, especially on about three hours of sleep, but it was quite fun and exciting showing off our work to new people.Of particular interest was Lemonade Stand, which seemed to excite many of the children who came around. Most seemed to pick up the game with minimal instruction (though it helped that by now I know very well which areas to explain... they should get tightened in the future) and most had lots of fun despite the large quantities of math involved.And the backdrop to all this was Rise Above the Crowd, the project I was spending so much time polishing yesterday. I don't know if I could explain what exactly Rise is, other than a real-time journalism and news collection framework, which doesn't really explain anything. Basically, users submit stories and photos to Rise, which in turn keep track of popular and recent content and display this information to strategically placed screens throughout the campus. After a few hiccoughs, the servers were online and serving data to the public, who then voted on their favorite stories. At the FOSSBOX, we had the projector set up serving the HD display mode so people could see what was current while they were there. Since I was the one most familiar with the system at the time, I tried to field any questions that popped up at the time to the best of my knowledge, though sometimes that wasn't much help. As the day progressed, we uncovered a few new bugs in the new system, and have some new tasks before the final release.All in all, a very exciting and fun weekend. We made a few contacts, introduced a few more people to FOSS@RIT, and gave away at least 40 LiveCDs. I think that qualifies as quite a success. [Less]
Posted over 13 years ago by [email protected] (Qalthos)
I am proud to announce the immediate availability of Lemonade Stand 2.1, with a quarter's worth of work and effort behind it.There are few gameplay changes in this release, but it feels like a brand new game thanks to the wonderful new art assets ... [More] courtesy of JT. There's also the beginning of a help system, and many generalizations in the code to make adding new features even easier than before.We're a little late for a midnight release, but for my first real game release, I don't think we did half bad.http://activities.sugarlabs.org/en-US/sugar/addon/4321 [Less]
Posted over 13 years ago by [email protected] (Qalthos)
So here we are at the end of the quarter. Have we accomplished our goals? I think so.We've gotten a lot done in the last ten weeks. We got some new images, we got some new ideas into the game, and on the whole, it looks much better. The game is ... [More] slowly taking shape into something people might actually want to play.But let's compare what we've actually done to our goals. The first goal was to get an updated background image with prettier graphics that changed with the weather. This is definitely done, and has been for a week or two. We've since invented a few more graphics that need to be included in the main screen, but the placeholders we have should do for now.Second, we wanted to get a graphical store in place and working. That's almost done, and should be finished before the end of the week. The store is fully functional, it just needs a few tweaks and some feedback on the user's current inventory. For the time being that can be fixed until we can get a more permanent solution later.Finally, the overlooked problem we were ignoring this whole time, an in game help system. This is moving along, not well, but it should be functional by our release. [Less]
Posted over 13 years ago by [email protected] (Qalthos)
So... lots of stuff has happened in the last few weeks.First, we have a new background, thanks to JT. In fact, we have three now, and as of five minutes ago, a different one will show up depending on the current weather.There's also been a lot of ... [More] behind-the-scenes updates to make adding new events and weather types easier in the future. Generally, all that kind of stuff goes in constants.py, but that might have to change if we need to add too much more stuff.We've got a few exciting ideas we hope to get done in the next few weeks, and I look forward to seeing what we can get done. [Less]
Posted over 13 years ago by [email protected] (Qalthos)
It looks like Lemonade Stand is taking off for fall quarter's HFOSS class. This is quite exciting and there's a number of things I'm looking to get in for a 2.2 release* More events* Fluctuating prices* Loyalty and advertisingamong others.The 2.1 ... [More] release, meanwhile, I would like to focus on usability and graphics, as those have been being worked on for the longest so far. Whether any of this will work out the way I'm imagining is debatable, but I've got a plan and two awesome people working on it with me [Less]
Posted over 13 years ago by [email protected] (Qalthos)
In other news, todayyesterday marked the final release of Lemonade Stand 2.0. Now running on the Fortune Engine and containing 0% of my code, this marks an important milestone in my open-source sugar-based lemonade stand game as it's still getting ... [More] developed!While I can claim none of the credit for the code, it is still satisfying to watch my very first open source project still on its feet, teetering around like a drunken toddler. [Less]