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Commits : Listings

Analyzed about 8 hours ago. based on code collected about 8 hours ago.
Sep 03, 2024 — Sep 03, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix Darwin build More... almost 18 years ago
Fix Darwin build More... almost 18 years ago
Add eVolve project file, convert one of the missing gl functions to use eq function table, some Win32/eVolve compile fixes More... almost 18 years ago
Some Leopard porting More... almost 18 years ago
Some Cygwin fixes, add Config::stopRunning More... almost 18 years ago
Remove old, unused libmesh example directory. More... almost 18 years ago
eVolve: some code cleanup, add brightness argument More... almost 18 years ago
Minor code cleanup in eVolve More... almost 18 years ago
'make clean' did not delete all dependency files. More... almost 18 years ago
eVolve: minor spelling fix More... almost 18 years ago
eVolve: make slice precision an option More... almost 18 years ago
Minor code cleanup in volRawConverter More... almost 18 years ago
Config tool now can read names of nodes from file and use them instead of default "node0", "node1"... More... almost 18 years ago
Introduce per-node frame synchronization: - introduce new frameDrawFinish task method to signal last frameDraw of entity - changes behaviour of non-threaded pipes - changes default behaviour so that all *draw* methods are frame-synchronous *per node*. - documentation to follow momentarily. More... almost 18 years ago
small config fix: stencil was missing More... almost 18 years ago
More config file cleanup More... almost 18 years ago
update eqPly README More... almost 18 years ago
eqPly cleanup: unify arguments with eVolve More... almost 18 years ago
Some config file cleanups to make frustra more consistent More... almost 18 years ago
eqPly: use 'middle' of triangle for sorting, automatically re-create binary file if file version changed. More... almost 18 years ago
forget to update since previous cleanup More... almost 18 years ago
Fix deadlocks when using eqNet::Objects with instanceData==0 More... almost 18 years ago
- Added new vertix shader to run on intel Mac with ATI GPU (used when normal shader can't be loaded) - Frame clipping duplicated on CPU to work with new shader - Clipping planes calculation code cleanup More... almost 18 years ago
Replace ambiguous operators with normal methods More... almost 18 years ago
Provide and use Config::tryNextEvent for event handling More... almost 18 years ago
removed all debug code so now it runs on intel mac with nvidia gpu. More... almost 18 years ago
eqPly: use 'middle' of triangle for sorting, automatically re-create binary file if file version changed. More... almost 18 years ago
Some additional cleanup More... almost 18 years ago
Moved model to pipe, some cleanup. More... almost 18 years ago
2 new configs for better testing + small windows size/position adjustments More... almost 18 years ago